As some of you are probably aware, I like exploring in WoW. I find it pretty neat to wander off to places that maybe have been forgotten, lost, unfinished, closed-off, you name it. (Which is the reason that one of my random banner pics has a picture of me atop Ironforge – way, way atop Ironforge.)
Well, last night, I decided I was going to go visit a place I’d only heard about, but not seen with my own two eyes – the Farm at the End of the World.
Come along, my friends, for a three-hour tour… well, okay, it was a lot less than three hours.
How to get there
The Farm at the End of the World (hereafter “The Farm”) is considerably easier to get to than, say, Old Ironforge, the pre-crater Dalaran, or even the Wetlands farm. Here’s a basic diagram (click to embiggen):
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Step 0: Go to Tanaris.
Step 1: Go to the location above marked 1, swim to 2. (Or Water Walk + mount, for you shamans.)
Step 2: Keep going west until you get to the Farm.
Here’s a nice shot of area 2 (which actually is part of Land’s End Beach, which is part of the Explore Tanaris Desert achievement):
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That’s actually facing out towards an island… I have no idea what it’s supposed to be. Undermine, perhaps? If you’re doing this below level 70, you’ll want to be careful on the beach – it’s full of nothing but aggressive level 50 Surf Gliders.
You’ll go past Un’goro (at least on the map) and zone into Silithus. You’ll know you’re making progress when you see the cliffs become a bit less sandy…
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… and a bit more green.
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Eventually, you’ll reach the most important landmark, and the #1 sign that you’ve reached the Farm: The Tree at the Edge of the Farm™. Trust me, you’ll be glad to see it.
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And now you’re here! The Farm actually consists of two parts. One is a very deep cave that seems to differ slightly from the “standard WoW caves” you might see elsewhere:
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It’s reminiscent of the yeti cave in Hillsbrad Foothills, but doesn’t go up nearly as far and is much deeper, with a few weird tunnels here and there. Here’s a screenshot looking down into the cave; I explored the whole thing, but it’s really nothing to look at – just rocks and human bones.
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And the other half, which gives the Farm its name, is – of course – the farm. Initially I’d heard it was an orcish farm, and certainly the spiked fang fence would seem to give that impression, but upon closer inspection it’s actually a tauren farm! The windmills are a dead giveaway, of course, as is the fact that there’s a couple canoes parked onshore and – if you walk into the small farmhouse – the tauren “indoor” music starts playing.
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It’s kind of an eerie place, much like the Wetlands farm, or the elf ruins you can get to by swimming from the Plaguelands around through where the Ghostlands should be. (Haven’t seen that one? I’ll make a post about it in the near future, too.) It’s worth a look, though, for any explorer worth their salt.
Looks awesome, it was great to read about. Thanks!
Avonars last blog post..WoW Priest Dictionary
Just a note for those finding this later: yes, I did eventually find out that that island in the distance is (1) reachable and (2) part of the Sceptre of the Shifting Sands questline, just like damn near everything ELSE that seems to have no purpose in the old world these days.