NOT READY YET

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Inspired by some back and forth between Rades and Catulla on Twitter: Sometimes you want to macro things into a button you hit often, but you don’t want to listen to your character going NOT READY YET NOT READY YET NOT READY YET THAT’S STILL RECHARGING I CAN’T CAST THAT YET NOT READY YET. What do you do? You use something like what I’m going to show you now. This is my macro boilerplate.

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#showtooltip Howling Blast
/console Sound_EnableSFX 0
/use 13
/use 14
/cast Pillar of Frost
/script UIErrorsFrame:Clear();
/console Sound_EnableSFX 1
/cast Howling Blast

Here’s a breakdown of what you need to do to use this with your own abilities.

  1. Change the first line (#showtooltip Howling Blast) and the last line (/cast Howling Blast) to do whatever it is you want to cast. In this case, Howling Blast. If you wanted this to be a Wrath macro, you’d change line one to #showtooltip Wrath and the last line to /cast Wrath.

  2. Anything that you want to cast but which might be on cooldown, you put between /console Sound_EnableSFX 0 and /script UIErrorsFrame:Clear(); - in my case, I’m using both trinkets (/use 13 and /use 14) as well as Pillar of Frost.

  3. That’s it!

Caveat: this WILL turn your sound effects back on every time you use it, on the off chance you’re not playing with sound effects… but if you have sound effects off, why are you using a macro to remove sound effects? Weirdo.

Caveat the second: don’t put anything between /console Sound_EnableSFX 0 and /script UIErrorsFrame:Clear(); that triggers a GCD or this won’t work. It’ll hit that ability, try to activate it, and stop. This isn’t Rift.

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