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Physical or magical? DKs vs. magic-immune foes

physical_or_magical I’ve seen this come up a lot lately, usually in response to trying to figure out what to do with death knights during the Lady Deathwhisper fight, and so I thought maybe it’d be helpful (following up on my resolution to be more useful) to provide a guide to which of our powers do magic damage and which ones are all physical. Yes, much like enhancement shamans, we’re a delightful mix of both. The ratio of physical to magical varies by spec, though, as you’ll see.

What does this really mean, though? It means that most of the time, putting a DK on a physical immune or magical immune enemy is going to gimp their damage somewhat – some specs worse than others! You may be better off leaving them on the boss and leaving your more ‘pure’-type DPS to take care of the adds, in this case.

Common to all or multiple specs

These are the spells you can look to see most DKs using in some capacity or another. All specs depend on Plague Strike and Icy Touch to at least apply the initial diseases; however, Icy Touch is considered magic, so magic-immune or frost-immune enemies can’t be hit with it, thus preventing them from getting Frost Fever. Rune Strike is most commonly only seen being used by tanks or solo DKs, but it could be useful knowledge, so it’s on the list. Necrosis and BCB can show up in a few different specs, so I included them here; they’re passive, though.

Blood spec

Blood is, in my opinion, the spec least likely to be bothered by a magic-immune enemy. Their damage will still be slightly gimped: Heart Strike will be doing less due to the lack of diseases – immunity to Icy Touch means no Frost Ever, after all – but at least Death Strike will be hitting at full power. Since the DK won’t be hitting with Death Coils, anyone rocking the Glyph of Death Strike (which I believe is standard for blood spec these days) should be hitting for max damage with that strike most of the time. If you have to put a death knight on magic-immune mobs (say, due to a low number of raiders to choose from), I’d choose a blood-spec DK over the others.

Frost spec

Frost takes a pretty big hit if it runs up against a magic-immune enemy. No Icy Touch means no Icy Talons or Improved Icy Talons, a weaker Obliterate, and weaker Blood Strikes (because that attack really needed to be weaker…). No Frost damage at all means no Howling Blast and probably no Frost Strike. Don’t put Frost death knights on magic-immune enemies.

Unholy spec

  • Shadow
    • Corpse Explosion (yeah, it’s extremely uncommon, but I figured it was worth noting in case one of your DKs is an odd duck)
    • Unholy Blight (talent)
  • Nature (yeah, you read that right)
    • Summon Gargoyle (technically, the Gargoyle can melee, but usually when this happens it’s a mistake – not something you want to happen)
  • Physical & Shadow
    • Scourge Strike: This is an odd cat as of 3.3; Scourge Strike’s initial damage is physical, but it follows immediately with shadow damage. It’s more physical damage than shadow, though.
  • Other
    • Ebon Plague: Ebon Plague, since it doesn’t do damage… I’m not sure. It’s classified in the Shadow school, however, so it seems probable that it’s Shadow. As it’s a disease, though, and not magic, Plague Strike will probably apply it — not that it’ll do a lot of good for that magic boost.

Unholy is probably second-worst-off behind Frost. Scourge Strike will be operating at half-efficiency, the Gargoyle will be useless unless you can maneuver it close enough to melee (which it’s really not that great at), and Unholy Blight depends on being able to hit with a Death Coil (which magic immunity guarantees won’t happen). I’m still not too sure about Ebon Plague, to be honest, but in the end it wouldn’t be too great even if it did get applied – it would only boost disease damage to a magic-immune enemy.

Reader advice

ik posted this below in the comments, and I think it pretty much sums up what I was trying to get at, but throws in some good advice as well.

When you say that Frost maybe takes the biggest hit from magic immune mobs, that might be true if you were using a normal rotation. But you won’t.

The obliterates and blood strikes hit for 25% less for Frost.
Scourge Strikes will hit for 75% less, and that’s without double dipping. Blood Strike hit for 37,5% less for Unholy
And that’s really all the spells you use on the magic immune mobs.

Unholy death knights might even want to change to using obliterate on the mobs (as there’s no diseases to remove), due to the massive damage reduction of Scourge Strike. But frost have talents/glyph that increases Obliterates damage, which makes it hit a lot harder for them, and Frost use dual wield, achieving more auto attack damage. And as far of "not being able to get Icy Talons", targeting another mob, hitting Icy Touch from a distance every 20 seconds isn’t that a big problem. And a windfury totem can replace it.

Tho ghouls help, but you don’t need to hit the same target as them. I guess a /petattack targetX macro, would work wonders. But assigning an Unholy Death Knight to kill magic immune mobs, is like taking away half their damage and all the utility of an unholy dk.

As far as what the Unholy Death Knight can do. If you want to help killing the adds, get a blood dps off spec, or even blood tanking spec would be better. Or just tell the raid leader that you simply won’t be on adds. And if he disagrees… well, then you can just equip Piccolo’s flaming flute, you’re not gonna be of much help anyways.
-ik

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13 comments to Physical or magical? DKs vs. magic-immune foes

  • [...] This post was mentioned on Twitter by Phil and Cynwise of Stormwind, elimeny. elimeny said: RT @stoppableforce: New blog post: Physical or magical? DKs vs. magic-immune foes http://bit.ly/5Y1lDk [...]

  • Very nice post! I know nothing about DK's, but this was an interesting read. Mutilate rogues will also have difficulty against magic-immune or physical-immune adds. A big percentage of our damage is poison-based, which is considered magic.

  • [...] Force has a great breakdown of physical vs magical damage for death knights in relation to the Lady Deathwhisper encounter (or any encounter for that [...]

  • Inferno

    'Scourge Strike will be operating at half-efficiency'

    WRONG!

    The shadow bit is totally based off the physical damage and the numbers of diseases, so chances are it will hit for 100% of its normal physical damage and only 2 thirds of its shadow, due to icy touch getting reflected.

  • Bob

    Ebon Plague is always applied with either frost fever or blood plague so a plague strike will get it on the mob.

  • The Shadow damage is more likely to be blocked completely. Which leaves Scourge Strike hitting for physical damage and no Shadow.

    • Inferno

      Nope your wrong.

      The shadow damage isn’t purely spell shadow damage. Read the tool tip.

      ‘In addition, for each of your diseases on your target, you deal an additional 25% of the Physical damage done as Shadow damage.’

      This means whatever amount of damage the Physical hits for will set the amount the ’shadow’ does as long as there is one or more diseases on the target.

      The way this works means the shadow bit won’t be reflected or any other spell related behavior.

      • Your reply makes no sense. All that means is that yes, the physical damage sets the shadow damage. But if the shadow damage is negated, you could've hit for 999,999 physical damage – if your target doesn't take shadow damage, it doesn't take shadow damage.

        Please see ik's comment below. The Shadow portion of scourge strike IS reduced or removed entirely.

        Come back when you have a screenshot of you hitting a magic immune mob with the shadow portion of a scourge strike.

  • [...] Force has a great breakdown of physical vs magical damage for death knights in relation to the Lady Deathwhisper encounter (or any encounter for that matter). Click here [...]

  • [...] Force has a great breakdown of physical vs magical damage for death knights in relation to the Lady Deathwhisper encounter (or any encounter for that matter). Possibly [...]

  • -ik

    When you say that Frost maybe takes the biggest hit from magic immune mobs, that might be true if you were using a normal rotation. But you won't.

    The obliterates and blood strikes hit for 25% less for Frost.
    Scourge Strikes will hit for 75% less, and that's without double dipping. Blood Strike hit for 37,5% less for Unholy
    And that's really all the spells you use on the magic immune mobs.

    Unholy death knights might even want to change to using obliterate on the mobs (as there's no diseases to remove), due to the massive damage reduction of Scourge Strike. But frost have talents/glyph that increases Obliterates damage, which makes it hit a lot harder for them, and Frost use dual wield, achieving more auto attack damage. And as far of "not being able to get Icy Talons", targeting another mob, hitting Icy Touch from a distance every 20 seconds isn't that a big problem. And a windfury totem can replace it.

    Tho ghouls help, but you don't need to hit the same target as them. I guess a /petattack targetX macro, would work wonders. But assigning an Unholy Death Knight to kill magic immune mobs, is like taking away half their damage and all the utility of an unholy dk.

    As far as what the Unholy Death Knight can do. If you want to help killing the adds, get a blood dps off spec, or even blood tanking spec would be better. Or just tell the raid leader that you simply won't be on adds. And if he disagrees… well, then you can just equip Piccolo's flaming flute, you're not gonna be of much help anyways.

    -ik

  • Comment time is over: you have pretty much won the internet for that advice. :) (Including the Piccolo of Flaming Fire bit.)

  • Rodalpho

    You're right that frost is the worst off, but that's because of the lack of 15% flat damage from tundra stalker. Luckily frost is a gimped spec right now, so you shouldn't have any frost DPSers in your raid unless you're lacking a shaman for windfury totem.

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