<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Stoppable Force &#187; beta</title>
	<atom:link href="http://thestoppableforce.net/tag/beta/feed/" rel="self" type="application/rss+xml" />
	<link>http://thestoppableforce.net</link>
	<description>a long, long time ago, in a blog far, far away</description>
	<lastBuildDate>Wed, 08 Feb 2012 02:37:33 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Patch notes: beta build 2011.12.01, Patch 0.742.27</title>
		<link>http://thestoppableforce.net/2011/12/01/patch-notes-beta-build-2011-12-01-patch-0-742-27/</link>
		<comments>http://thestoppableforce.net/2011/12/01/patch-notes-beta-build-2011-12-01-patch-0-742-27/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 18:14:48 +0000</pubDate>
		<dc:creator>stoppableforce</dc:creator>
				<category><![CDATA[PvE]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://thestoppableforce.net/?p=114</guid>
		<description><![CDATA[New in this patch: Corso finally shuts up. Build notes after the jump. Also important to note &#8211; the known issues list. General Experience gains on Origin Worlds have been adjusted to help solo players reach level 10 more easily. &#8230; <a href="http://thestoppableforce.net/2011/12/01/patch-notes-beta-build-2011-12-01-patch-0-742-27/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>New in this patch: Corso finally shuts up. Build notes after the jump. Also important to note &#8211; <a href="http://www.swtor.com/community/showthread.php?p=11305273">the known issues list</a>.</p>
<p><span id="more-114"></span><strong>General</strong></p>
<ul>
<li>Experience gains on Origin Worlds have been adjusted to help solo players reach level 10 more easily.</li>
<li>Improved the overall performance of vanity pets.</li>
<li>Using the /stuck command will no longer kill the player unless a safe location cannot be determined. Players can now only use /stuck every 120 seconds.</li>
<li>Moving to a new planet instance no longer uses the player&#8217;s Quick Travel cooldown.</li>
<li>Mail sent to another player will now have a 30 minute delay.</li>
</ul>
<div><strong>Classes and Combat</strong></div>
<div><strong>General</strong></div>
<div>
<ul>
<li>Further improved and balanced all class content above level 30.</li>
<li>Slightly improved mouse targeting distance.</li>
<li>Implemented improvements that increase the responsiveness of combat actions.</li>
<li>Tab targeting now more accurately takes into account which enemies are on screen.</li>
<li>Tab targeting can now select enemies at a longer range.</li>
<li>Players can now use ground-targeted area of effect attacks in a 360 degree area around their character.</li>
</ul>
</div>
<div><strong>Jedi Knight</strong></div>
<div>
<ul>
<li><strong>General</strong></li>
<ul>
<li>Jedi Knights can now obtain the Master title.</li>
</ul>
<li><strong>Sentinel</strong></li>
<ul>
<li>Healing done by Zen has been decreased to 1% per tick while Juyo Form is active.</li>
</ul>
<li><strong>Bug Fixes</strong></li>
<ul>
<li>Force critical bonuses conferred by Focused Resonance now display properly on the character sheet.</li>
</ul>
</ul>
<div><strong>Sith Warrior</strong></div>
<div>
<ul>
<li><strong>General</strong></li>
<ul>
<li>Sith Warriors can now obtain the Darth title.</li>
</ul>
<li><strong>Marauder</strong></li>
<ul>
<li>Healing done by Berserk has been decreased to 1% per tick while Juyo Form is active.</li>
</ul>
<li><strong>Bug Fixes</strong></li>
<ul>
<li>Force critical bonuses conferred by Dark Resonance now display properly on the character sheet.</li>
</ul>
</ul>
<div><strong>Jedi Consular</strong></div>
<div>
<ul>
<li><strong>General</strong></li>
<ul>
<li>Force Potency now increases the range of Telekinetic Throw.</li>
<li>Each use of Telekinetic Throw now uses a charge of Force Potency.</li>
<li>Players are no longer able to cancel Force Lift&#8217;s debuff by right-clicking it.</li>
</ul>
<li><strong>Shadow &#8211; Infiltration</strong></li>
<ul>
<li>Situational Awareness now reduces the Force cost of Whirling Blow and no longer reduces the cooldown of Cloud Mind.</li>
</ul>
</ul>
<div><strong>Sith Inquisitor</strong></div>
<div>
<ul>
<li><strong>General</strong></li>
<ul>
<li>Recklessness now increases the range of Force Lightning.</li>
<li>Each use of Force Lightning now uses a charge of Recklessness.</li>
<li>Players are no longer able to cancel Whirlwind&#8217;s debuff by right-clicking it.</li>
</ul>
<li><strong>Assassin &#8211; Deception</strong></li>
<ul>
<li>Resourcefulness now reduces the Force cost of Lacerate and no longer reduces the cooldown of Cloud Mind.</li>
</ul>
</ul>
<div><strong>Smuggler</strong></div>
<div>
<ul>
<li><strong>General</strong></li>
<ul>
<li>Cover now has a 1-second cooldown.</li>
<li>Recuperate can no longer be used from cover.</li>
</ul>
<li><strong>Scoundrel &#8211; Scrapper</strong></li>
<ul>
<li>Flechette Round now causes the next Shoot First or Back Blast to deal additional bleed damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth.</li>
<li>Sucker Punch now requires 15 energy and has had its damage output decreased by 15%.</li>
<li>Flying Fists&#8217; damage output has been decreased by 15%.</li>
<li>Sawed-Off now affects Flechette Round instead of Blaster Whip.</li>
</ul>
</ul>
<div><strong>Imperial Agent</strong></div>
<div>
<ul>
<li><strong>General</strong></li>
<ul>
<li>Cover now has a 1-second cooldown.</li>
<li>Explosive Probe&#8217;s animation now correctly displays when the probe is resisted by an enemy.</li>
<li>Recuperate can no longer be used from cover.</li>
</ul>
<li><strong>Operative &#8211; Concealment</strong></li>
<ul>
<li>Acid Blade now causes the next Hidden Strike or Backstab to deal additional poison damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth.</li>
<li>Laceration now requires 15 energy and has had its damage output decreased by 15%.</li>
<li>Collateral Strikes&#8217; damage output has been decreased by 15%.</li>
<li>Waylay now affects Acid Blade instead of Shiv.</li>
</ul>
</ul>
<div><strong>Trooper</strong></div>
<div>
<ul>
<li><strong>General</strong></li>
<ul>
<li>Adjusted resource bar visuals for ammo gain and use.</li>
</ul>
<li><strong>Bug Fixes</strong></li>
<ul>
<li>Fixed an issue that prevented the skill Kolto Recharge from healing as intended.</li>
<li>Concussive Force now properly increases the knockback damage of Concussive Charge.</li>
</ul>
</ul>
<div><strong>General Combat Bug Fixes</strong></div>
<div>
<ul>
<li>Fixed an issue that caused multi-hit attacks to sometimes deal damage upon miss or deflect from the enemy.</li>
<li>Calling a Medical Probe upon death now properly applies damage to equipment the players is wearing.</li>
<li>The cooldown for calling a Medical Probe will now properly increase in phased areas.</li>
</ul>
<div><strong>Companion Characters</strong></div>
<div>
<ul>
<li><strong>General</strong></li>
<ul>
<li>Companion Characters now vocalize less frequently during combat.</li>
<li>Companion Characters are now silent when entering stealth modes.</li>
<li>Companion names now display as PLAYERNAME&#8217;s Companion.</li>
</ul>
</ul>
<div><strong>Crew Skills</strong></div>
<div>
<ul>
<li><strong>General</strong></li>
<ul>
<li>Added implants to the schematic filter for the crafting window and to trainers.</li>
<li>Slightly increased critical chance for crafting and missions for Orange difficulty tasks.</li>
</ul>
<li><strong>Crafting Skills</strong></li>
<ul>
<li>Cybertechs can now craft modifiable Droid armor.</li>
<li>Cybertech and Artifice modifications an enhancements have been updated.</li>
<li>Crafted relics and space upgrades now bind to the character when equipped.</li>
<li>Crafted items are no longer created with pre-slotted modifications.</li>
</ul>
<li><strong>Gathering Skills</strong></li>
<ul>
<li>The highest-level gathering nodes now spawn more regularly on Corellia and in the high-level mission area on Belsavis.</li>
</ul>
<li><strong>Mission Skills</strong></li>
<ul>
<li>Adjusted mission costs across all skill levels.</li>
<li>Treasure Hunting relics now bind to the character when equipped.</li>
<li>Luxury Fabrics and Underworld Metals are now obtained through different missions.</li>
<li>Investigation Mission Discoveries now yield Researched Compounds.</li>
<li>Rich yields no longer always provide Artifact quality resources.</li>
<li>Mission rewards now include higher quantities of Prototype quality crafted materials.</li>
</ul>
<li><strong>Bug Fixes</strong></li>
<ul>
<li>Fixed an issue where Crafting schematics were no properly updating within the schematic trainer.</li>
<li>Learned Biochem schematics no longer disappear from the Crafting window.</li>
<li>Prototype and Artifact quality crafted weapons now have the correct weapon damage values.</li>
<li>Reverse engineering mode no longer toggles off after reverse engineering an item.</li>
<li>Items of less than Premium quality can no longer be reverse engineered.</li>
<li>Corrected refresh and mission tier issues.</li>
<li>Weapon damage and armor ratings listed on schematics now indicate those values on the resulting crafted items correctly.</li>
<li>Certain Prototype quality schematics for Artifice are no longer assigned to Synthweaving.</li>
</ul>
</ul>
<div><strong>Flashpoints and Operations</strong></div>
<div>
<ul>
<li><strong>General</strong></li>
<ul>
<li>Flashpoint missions can now be obtained at level-appropriate locations on most planets with complementary shuttle service to the Republic or Imperial Fleet.</li>
<li>Flashpoint mission levels have been adjusted to more accurately reflect their difficulty.</li>
<li>Early-level Flashpoint bosses are now slightly less difficult.</li>
<li>Nightmare Mode Operations are now significantly more challenging.</li>
<li>Corrected an issue that prevented Codex entries associated with Nightmare Mode from unlocking.</li>
</ul>
<li><strong>Flashpoints</strong></li>
<ul>
<li> <strong>The Black Talon</strong></li>
<ul>
<li>Yadira Ban&#8217;s difficulty in Hard Mode has been increased.</li>
</ul>
<li><strong>Bringing Down the Hammer</strong></li>
<ul>
<li>Battlelord Kreshan now drops loot.</li>
</ul>
<li><strong>Colicoid War Games</strong></li>
<ul>
<li>This Flashpoint has undergone a difficulty balance pass.</li>
<li>The final boss no longer continually respawns.</li>
</ul>
<li><strong>Directive 7</strong></li>
<ul>
<li>Bulwark&#8217;s mechanics now function properly.</li>
</ul>
<li><strong>The Esseles</strong></li>
<ul>
<li>Vokk&#8217;s difficulty in Hard Mode has been increased.</li>
<li>Lieutenant Isric&#8217;s difficulty has been corrected in Hard Mode.</li>
</ul>
<li><strong>The False Emperor</strong></li>
<ul>
<li>Normal Mode bosses now inflict less burst damage.</li>
<li>Boss mechanics in this Flashpoint now function properly in Normal and Hard mode.</li>
</ul>
<li><strong>The Foundry</strong></li>
<ul>
<li>A normal enemy NPC in this Flashpoint no longer drops boss loot</li>
</ul>
</ul>
<li><strong>Operations</strong></li>
<ul>
<li><strong>General</strong></li>
<ul>
<li>The Operations lockout window now displays the current boss lockouts for your group members.</li>
</ul>
<li><strong>Eternity Vault</strong></li>
<ul>
<li>Nightmare Mode chests now contain loot.</li>
<li>Enrage timers have been added to Annihilator Droid XRR-3 and Gharj.</li>
<li>The Ancient Pylon puzzle enemies now spawn.</li>
<li>Button use timing for the Ancient Pylon puzzle has been corrected.</li>
<li>The Infernal Council fight no longer resets as soon as the fight begins.</li>
</ul>
<li><strong>Karagga&#8217;s Palace</strong></li>
<ul>
<li>Bonethrasher no longer enters a state that causes him to cease executing his combat mechanics.</li>
</ul>
</ul>
</ul>
<div><strong>Items</strong></div>
<div>
<ul>
<li><strong>General</strong></li>
<ul>
<li>Custom items now appear with an orange border in the inventory. All Custom items are modifiable.</li>
<li>The Lhosan Racer is now a level 40 vehicle.</li>
<li>Increased the stat diversity of medium armor drops on Origin Worlds.</li>
<li>The cost of Droid armor is now comparable to the cost of other armor.</li>
<li>Random relics now bind to the character when equipped.</li>
<li>Modifiable Artifact quality items now only feature modification and enhancement slots.</li>
<li>Some redundant random shield generators with Force stats have been replaced by random foci.</li>
<li>Decreased the chance for lockboxes to contain higher-quality loot.</li>
</ul>
<li><strong>Vendors</strong></li>
<ul>
<li>All standard modification vendors now sell a basic set of base modifications.</li>
<li>All modification vendors that accept commendations now provide a consistent set of modification upgrades for each class.</li>
<li>Prototype quality items sold by specialty goods vendors that accept credits can now also be found on the corresponding light, medium, and heavy armor vendors and weapon vendors.</li>
<li>Republic Fleet commendation vendors now sell the special ability items that their Imperial Counterparts sell.</li>
</ul>
<li><strong>Bug Fixes</strong></li>
<ul>
<li>The speeder vendor on the Imperial Fleet now properly displays the vehicles for sale.</li>
<li>Heavy Force armor no longer drops from levels one through nine.</li>
<li>Some items with Social rank requirements can no longer be equipped without meeting the requirement.</li>
<li>Many high-level items now have the correct appearance when worn.</li>
<li>Droid armor can now be auctioned.</li>
<li>Some Earpieces and Implants purchased with commendations are no longer mislabeled.</li>
</ul>
</ul>
<div><strong>Legacy</strong></div>
<div>
<ul>
<li>Advancement through Legacy Levels has been adjusted; it is now slower early on and does not increase dramatically as levels are gained.</li>
<li>Legacy surnames are now displayed by default.</li>
</ul>
<div><strong>Missions and NPCs</strong></div>
<div>
<ul>
<li><strong>General</strong></li>
<ul>
<li>Experience gained from completing missions has been increased.</li>
<li>Taris (Republic) and Balmorra (Imperial) Bonus Series mission rewards are now the appropriate level.</li>
</ul>
<li><strong>Missions</strong></li>
<ul>
<li><strong>Republic</strong></li>
<ul>
<li>Most Wanted: The weapon cache now provides a companion weapon.</li>
</ul>
<li><strong>Bug Fixes</strong></li>
<ul>
<li>Corrected several missions that failed to grant item rewards correctly.</li>
</ul>
</ul>
<li><strong>NPCs</strong></li>
<ul>
<li><strong>General</strong></li>
<ul>
<li>Decreased the difficulty level of several high-level class story bosses.</li>
<li>NPCs will now attempt to enter cover when fired upon.</li>
</ul>
<li><strong>Bug Fixes</strong></li>
<ul>
<li>Standard and Weak toughness enemies no longer regenerate health while under the effect of any 60-second crowd control abilities (such as Force Lift, Concussion Missile, etc.)</li>
</ul>
</ul>
</ul>
<div><strong>PvP</strong></div>
<div>
<ul>
<li><strong>General</strong></li>
<ul>
<li>The center-screen message associated with the Deserter debuff now occurs after 50 seconds.</li>
<li>The decay time for Resolve has been significantly reduced, making characters susceptible to fewer crowd control effects over short periods of time.</li>
<li>The Glacial Fissure Imperial Mid Center is now a safe area for Empire Characters.</li>
</ul>
<li><strong>PvP Items</strong></li>
<ul>
<li>Added two new, exclusive vehicles to rare spawn Outlaw&#8217;s Den vendors.</li>
<li>Level 20 and level 40 PvP gear is now available from vendors on the Republic and Imperial Fleets.</li>
<li>Battlemaster Gear Bags are now only available from daily and weekly PvP missions.</li>
<li>Battlemaster implants and earpieces can now be purchased for Warzone and Mercenary Commendations.</li>
<li>PvP vehicles now have Valor rank requirements.</li>
<li>PvP lockboxes under level 50 now cost 30 Warzone Commendations.</li>
<li>The Overcharge consumable now increases expertise by 15% for 20 seconds.</li>
<li>The PvP Heal consumable now restores 35% of maximum health.</li>
<li>Valor rank requirements on items now function properly.</li>
<li>Expertise has been added to many endgame PvP items.</li>
</ul>
<li><strong>Warzones</strong></li>
<ul>
<li><strong>General</strong></li>
<ul>
<li>The Combatant medal is now awarded at 75k damage.</li>
<li>The Healer medal is now awarded at 75k healing.</li>
</ul>
<li><strong>Alderaan Civil War</strong></li>
<ul>
<li>Reduced the interaction time for the targeting console to 8 seconds.</li>
<li>The scoreboard now indicates which team score belongs to the player.</li>
<li>The large installation cannon now fires at the end of a match.</li>
<li>Scoring blasts from cannons now occur at roughly 20-second intervals and now remove 10 points of shield strength.</li>
<li>Art for the sky in this Warzone has been improved.</li>
<li><strong>Bug Fixes</strong></li>
<ul>
<li><strong>Corrected an issue that caused Republic players to see misaligned scores.</strong></li>
<li>Small body type characters can no longer move behind the pipes near the side control nodes.</li>
<li>Small body type characters no longer become stuck in some areas of this Warzone.</li>
<li>Turret shots no longer hit invisible collision areas while firing at the Imperial dropship.</li>
<li>Players no longer receive a development debug message while interacting with turret control consoles.</li>
<li>A visual error during the destruction animation for dropships has been corrected.</li>
</ul>
</ul>
<li><strong>Huttball</strong></li>
<ul>
<li>The ball now returns to a player in the combat space (or the middle if no player is in range) if a player uses Force Pull on a character carrying the ball to bring them into the safe area.</li>
<li>Players can no longer hold the ball on the edge of their respawn zone.</li>
<li>Performance inside the Huttball Warzone has been increased.</li>
<li><strong>Bug Fixes</strong></li>
<ul>
<li>Players on the Frogdog team now properly lose the Deserter Detection debuff when they enter the combat area.</li>
</ul>
</ul>
<li><strong>Voidstar</strong></li>
<ul>
<li>The interaction time to plant bombs, extend the bridge, and lower fields has been reduced to 8 seconds.</li>
<li>The detonation countdown time has been increased to 20 seconds.</li>
<li>Attackers will not advance to the next respawn point until at least one attacker reaches the next room.</li>
<li>Extending the bridges and lowering the forcefields now count as progress when determining tiebreakers for matches where neither team reached the datacore.</li>
<li>A platform has been added to the reactor room attacker spawn location to prevent fall damage.</li>
<li>The Voidstar intro cinematic has been improved.</li>
<li>Environmental visual effects have been added to this Warzone.</li>
<li>Radio transmission and broadcast audio (instructional and ambient) have been added.</li>
<li><strong>Bug Fixes</strong></li>
<ul>
<li>Players now teleport to the correct respawn location for their side when joining the Warzone after it has started.</li>
<li>A crate that allowed players to bypass a forcefield has been removed.</li>
<li>Mapnotes now use the appropriate bomb planted icons when a bomb is placed on a door.</li>
<li>The bridges now appear extended correctly to players who were in the hangar room as the bridges were extended.</li>
<li>The Voidstar map on the loading screen is now correct.</li>
<li>Voidstar maps now take recent geometry changes into account and have bene updated.</li>
<li>The Revive window now closes properly between rounds.</li>
<li>Fixed an issue that could cause players to be teleported to the wrong location during the round transition.</li>
<li>Fixed an issue that could cause level matching in the matchmaking system to function improperly.</li>
<li>Corrected an issue that caused players that were unflagged upon entering a Warzone to remain flagged after leaving one.</li>
</ul>
</ul>
</ul>
<li><strong>World PvP</strong></li>
<ul>
<li><strong>Battle for Ilum</strong></li>
<ul>
<li>The War Effort buffs now have a new icon.</li>
<li>Ambient music now plays during various events during the Battle of Ilum.</li>
<li><strong>Bug Fixes</strong></li>
<ul>
<li>Corrected an issue that could cause objectives to become stuck in the &#8220;secured&#8221; state.</li>
<li>Corrected text inconsistencies in Battle for Ilum missions and objective notes.</li>
<li>Players who load directly into the Western Shelf PvP area now properly receive the area status effect if a faction controls the area.</li>
<li>The Republic and Imperial Bases now properly play aerial bombardment explosions when a faction controls the zone.</li>
</ul>
</ul>
<li><strong>The Outlaw&#8217;s Den (Tatooine)</strong></li>
<ul>
<li>Added two new, exclusive vehicles to the Outlaw&#8217;s Den vendors.</li>
<li>Chests in Outlaw&#8217;s Den now drop 20 Mercenary Commendations.</li>
<li><strong>Bug Fixes</strong></li>
<ul>
<li>Mercenary Commendation chests no longer appear empty on being opened.</li>
<li>The text associated with the mission for Outlaw&#8217;s Den has been corrected.</li>
</ul>
</ul>
</ul>
<li><strong>Bug Fixes</strong></li>
<ul>
<li>Alacrity no longer reduces the channel time of interacting with objects inside Warzones.</li>
<li>Characters now receive appropriate stat bonuses when bolstered.</li>
<li>Players are no longer awarded additional stealth time when reviving if they die inside an exhaustion area.</li>
<li>Players can no longer toggle their PvP flag while in contested, Team Free-for-All, Free-for-All, or opposing faction regions.</li>
<li>Corrected an issue that could cause characters to remain in combat longer than intended.</li>
</ul>
</ul>
<div><strong>Space Combat</strong></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<ul>
<li><strong>General</strong></li>
<ul>
<li>Player and companion voiceovers now sound like they are coming from the ship intercom.</li>
<li>EMP Generator damage is no longer scaled by the setting of your power conversion module.</li>
<li>Decreased the experience gained from daily Space Combat missions.</li>
</ul>
</ul>
<p><strong>UI</strong></p>
<ul>
<li><strong>General</strong></li>
<ul>
<li>When the Group Leader changes to the Master Loot setting, a message will now display to all members of the group or team.</li>
<li>The server select screen now more accurately indicates the population of each server.</li>
<li>Servers that are currently offline are now displayed at the bottom of the server list.</li>
<li>Removed the /bug button from the User Interface. Players should now submit bugs using the Customer Service Portal.</li>
<li>The Inspect feature now shows some stats and other information that was previously missing.</li>
<li>Clicking on an item will now attach it to the mouse cursor.</li>
<li>Added the ability to right-click to add/remove item modifications.</li>
<li>Mail can now be opened using a single click.</li>
<li>The loot window will now close if players select Take All, regardless of whether or not items require a group roll.</li>
<li>Removed the Show Coverbar button from the main UI.</li>
<li>Nameplate health bars now match their color to the text instead of always displaying as red.</li>
<li>Added a Character Stuck button to the upper right corner of the Help Window.</li>
<li>The Trainer window no longer displays empty tabs.</li>
<li>Icons for high-level Commendation items now indicate the item type they provide.</li>
<li>The visual and sound effects for a player duel challenge have been updated.</li>
<li>Stackable items are now grouped together in the loot window.</li>
<li>Character limitations will now display in the error message when players enter a name that is too long.</li>
<li>The game credits can now be viewed by pressing the Credits button while on the character select screen.</li>
<li>The cinematics menu on the character select screen now functions properly.</li>
<li><strong>Operations</strong></li>
<ul>
<li>The Operations lockout window now displays the current boss lockouts for your group members.</li>
<li>Information available on the Operation lockout window is now easier to understand and displays correctly.</li>
<li>Announcements in Operations are now more distinct.</li>
<li>Operation raidframes can now be toggled on and off.</li>
</ul>
<li><strong>Quickslots</strong></li>
<ul>
<li>Players will no longer be asked for confirmation when dragging items off the quickslot bar.</li>
<li>Quickslot bars will no longer duplicate when activating extended bars.</li>
<li>Passive abilities can no longer be moved to the quickslot bar.</li>
</ul>
<li><strong>Chat</strong></li>
<ul>
<li>Using /group in chat will now send communication to the highest group level (i.e. Operations Teams will take precedence over groups).</li>
<li>Chat channel input now defaults to /general instead of /say.</li>
<li>Some chat commands have been changed. The following commands now work when used followed by player-created chat channel names: /cjoin, /cleave, /cinvite, /ckick, /mute, and /unmute.</li>
</ul>
<li><strong>Codex</strong></li>
<ul>
<li>Added or corrected images for many Codex entries and tutorials.</li>
<li>Added several new Codex entries for Ilum.</li>
</ul>
<li><strong>Tooltips</strong></li>
<ul>
<li>Added several new tooltips.</li>
<li>Improved the explanation of rested experience in the experience tooltip.</li>
<li>Repair tooltips no longer display stats if the values are 0.</li>
<li>Player tooltips now display when a player is marked as Looking For Group.</li>
<li>Space Combat ability items now have tooltips.</li>
</ul>
<li><strong>Social</strong></li>
<ul>
<li>The Social Center will now update Looking For Group status more frequently and displays Looking For Group comments by default.</li>
<li>The UI no longer displays the Quick Group button when players select a character from the opposite faction.</li>
<li>Updated the art for Social Center notifications.</li>
<li>Inspecting other players now displays their values for Valor.</li>
<li>Reduced the number of available titles from alignment, social, and some missions.</li>
</ul>
<li><strong>Tutorials</strong></li>
<ul>
<li>Added level requirements to some tutorials.</li>
<li>Clarified the wording of many tutorials.</li>
<li>Closing the tutorial window now closes all read tutorials.</li>
<li>Added new tips to loading screens and adjusted many tips such that they will display at more relevant times.</li>
</ul>
<li><strong>Galactic Trade Network</strong></li>
<ul>
<li>Improved the overall UI for the GTN.</li>
<li>Added many new category and subcategory filter choices.</li>
<li>Fixed category issues that could cause incorrect listings or other GTN problems.</li>
</ul>
<li><strong>Preferences</strong></li>
<ul>
<li>Players can now map the mouse wheel up and down to any game function, and the Camera Zoom In/Out can be mapped to keys.</li>
<li>Removed several obsolete entries from the Preferences Menu.</li>
<li>Moved some preferences to make them easier to find.</li>
<li>Preference tooltips will now include which options will result in better performance.</li>
<li>Chat fade is now toggled off by default.</li>
<li>The Social Invites as Social Center messages preference is now toggled off by default.</li>
<li>Players will now have fifteen seconds to confirm after changing the game resolution.</li>
<li>The Automatic Cover bar can now be disabled via the Preferences Menu.</li>
<li>Added a preference that will cause the map to flash red while in combat.</li>
<li>Added a preference to toggle off the Legacy Bar.</li>
</ul>
<li><strong>Maps</strong></li>
<ul>
<li>Updated the appearance of the minimap filter toggle buttons.</li>
<li>Unusable enemy vendors no longer display on the map.</li>
<li>Crew Skill trainers now show up correctly on the map and minimap</li>
</ul>
<li><strong>PvP</strong></li>
<ul>
<li>The UI no longer enters a bad state when it is reloaded at the end of a Warzone match.</li>
<li>The Warzone Invitation window now reappears if it is active when the player loads into another area.</li>
<li>The character sheet now properly displays bolstered weapon damage inside Warzones.</li>
<li>PvP Codex images have bene added for PvP unlockable entries.</li>
</ul>
<li><strong>Bug Fixes</strong></li>
<ul>
<li>The server login queue now displays more accurate estimations.</li>
<li>The maximum count of Codex entries now displays correctly for all planets.</li>
<li>Corrected several incorrect preference tooltips.</li>
<li>Preferences defaults now have the correct initial settings.</li>
<li>Shift+F12 can now be remapped.</li>
<li>Fixed an issue that caused chat to be unviewable when switching from portrait to widescreen.</li>
<li>Players no longer lose their chat reply target upon area transition.</li>
<li>The active companion bar no longer remains occasionally after unsummoning a companion.</li>
<li>The Looking for Group icon no longer displays on the nameplates of players that are not looking for groups.</li>
<li>Fixed an issue that could cause a player&#8217;s Legacy to incorrectly display other player characters&#8217; Legacy.</li>
<li>The players castbar can no longer incorrectly display another character&#8217;s castbar.</li>
<li>Addressed an issue that caused the minimap arrow to sometimes point in the wrong direction and display an incorrect location.</li>
<li>The Friends List now updates properly to display friends who are online.</li>
<li>Trades are now cancelled when the trade window is closed.</li>
<li>The character sheet now resets when reloading the UI with Ctrl-U.</li>
<li>Fixed an issue with character rotation in the item preview window.</li>
<li>Fixed an issue that caused inventory tabs to incorrectly display their capacity.</li>
<li>Social notifications (like group invitations) now display and behave properly.</li>
<li>Fixed a tooltip bug that could cause &#8220;Main Hand&#8221; to incorrectly display in red text.</li>
<li>Many incorrect icons have been replaced.</li>
</ul>
</ul>
</ul>
<div><strong>Miscellaneous Bug Fixes</strong></div>
<div>
<ul>
<li>Dark Side appearances should now always be visible to other players.</li>
<li>Players who initially lose conversation rolls will now correctly gain bonuses to future rolls until a roll is won.</li>
<li>Characters now face forward and move at full speed when strafing left or right.</li>
<li>Players will no longer be dismounted when speaking to a vendor.</li>
<li>Players are no longer invulnerable after surrendering in a duel.</li>
<li>Fixed an issue that was causing lag in Warzones and Flashpoints.</li>
<li>Using strafe after using backwards strafe will now allow the character to move at full speed.</li>
<li>Players no longer receive rewards for participating in a single-player conversation with quests.</li>
<li>Fixed several issues that caused weapons to not sheath or unsheath properly.</li>
<li>Groupmates that are too far away or are in another phase when a chest is looted are no longer eligible to roll on that chest&#8217;s loot.</li>
<li>Made overall improvements to the profanity filter.</li>
<li>French and German game clients now have their own profanity filters.</li>
<li>Invalid names can no longer be created by the random name generator.</li>
</ul>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://thestoppableforce.net/2011/12/01/patch-notes-beta-build-2011-12-01-patch-0-742-27/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk: enhanced
Object Caching 243/252 objects using disk: basic
Content Delivery Network via Amazon Web Services: S3: static.thestoppableforce.net

Served from: thestoppableforce.net @ 2012-02-09 02:04:30 -->
