“When I’m in the field, whatever I say goes. Understand?”
Whatever you say, short stack.
“When I’m in the field, whatever I say goes. Understand?”
Whatever you say, short stack.
First off, go read this post by Associate Lead Designer Emmanuel Lusinchi about the modding system. It’s absolute gold for a high-level overview of how the modding system used to work, and how it works now. Having experienced it both ways, I’m definitely not misty-eyed over the days of yore (by which I mean “as recently as this summer”). There are definitely some parts I want to pull out and comment on, though, so here goes.
New in this patch: Corso finally shuts up. Build notes after the jump. Also important to note – the known issues list.
Puttin’ ‘em to work
The crafting/gathering system in Star Wars: The Old Republic is called the Crew Skills system, which confused a few people right off the bat when it was introduced. Your companions once again prove to be invaluable in SWTOR because they will do all your crafting for you – but you only have one general level for that skill across your entire crew, not a separate skill level for every crew member. And no, you yourself do not get to do any crafting – in fact, the only thing you can do for yourself is gather (a situation you can still work to your advantage even before getting a companion, as touched on by Zlatto’s Bazaar at Ask a Jedi the other day). There are a couple tasks for you, as well – such as Reverse Engineering, a concept everyone should really read about as it’s vital to getting better stuff for the crafting process - but for the most part, Crew Skills live up to their names, as it’s your crew doing the crafting.
There are some other interesting features with this companion-centric mode of crafting. For instance, if you see a gathering node in the world (be it a sliceable safe or a dead creature for bioanalysis), you can actually send your companion to gather it, without even needing to get into range to gather it yourself! You can even set that to be the default action when you right-click on a gatherable thing, thus never actually gathering anything yourself.
While any crew member can perform any crew skill with no penalty, most of them provide a bonus to an associated crew skill. Most of them are pretty straightforward – for instance, Mako, a slicer, has bonuses to slicing – but some are unexpected, such as T7-01 having a bonus to bioanalysis. SWTOR Spy has a full list of these bonuses!
A long time ago, in a job fair far, far away
So with that said, what are the Crew Skills? The skills are divided into three general categories – Crafting Skills, Gathering Skills, and Mission Skills.
New game, new stats, new numbers to stack – isn’t that how the story always goes?SWTOR’s no different, fundamentally, from many other MMOs. Plus, to make things a little simple for the new player, each class basically has its own stat, so you won’t spend a lot of time fighting with people who share your armor type – just people who share your class.
SWTOR actually does a lot better of a job recently as far as getting you used to seeing a certain stat on your gear. Early on in beta, quest rewards would sometimes offer you one stat or another, and unless you really enjoyed reading tooltips, it was kind of hard to tell what each stat actually did - so as a fledgling adventurer, you’re left wondering, what stat do I want? I’m wielding a dual-bladed lightsaber – do I want Willpower or Strength? Troopers and Smugglers both use guns – but do I want Cunning or Aim? Or both? Those kind of questions naturally arose early on, but a lot of the gear from quests now passively points you in the right direction.
Here’s a short rundown of what each of the stats you’ll see means – most of them should look pretty familiar if you’ve got any MMO experience (and if you don’t… welcome!).
(Reminder: this is beta, this is technically still subject to change, yadda yadda. Also my familiarity with the tank stats is pretty low; it’s been my least-played role in the beta.)
Continue reading
NDA’s up, which means I can actually talk about The Old Republic now.
Thank goodness, I was getting tired of not talking about The Old Republic.
Got questions? Fire away in the comments. I’ll answer as best I can. I’ve got a wide-ranged smattering of experience with the class types (i.e. I may not have played the Agent for long, but I did play a Smuggler, so I can generalize – things like that), low-to-mid-level content, and general game systems.
Just doing a little site moving around. Again. Migratory blogs? Don’t mind if I do.
Now it’s time to hunt down themes for all 3 of my blogs.
The recurring mantra about betas is that the sum total of what you’re allowed to disclose under the non-disclosure agreement is this:
Well, as such, it’s going to get a little quiet around here, because yes, there is a beta, and yes, I am in it, and therefore I’m bound by Bioware’s NDA. I’ll have to watch what I write here from now on to make sure I don’t accidentally slip in some fact that is under NDA and get myself kicked out – and so I’ll probably write less for a while.
Unrelated fun fact: the most oppressive NDA I ever tested under was Square-Enix’s NDA for Final Fantasy XIV, under which you were not allowed to acknowledge that you were in the beta, acknowledge that the beta existed, or acknowledge that the NDA existed.
I’ll still be available for non-SWTOR writings on Midboss, of course, and TSF will resume its usual lackadaisical posting schedule later on (whether that be non-NDA-violating posts, or posting after the NDA is lifted).
Perhaps you think this is about the “loot bag” announcement from this week. Afraid not. My feelings on that (I’m for it!) hardly justify an entire post to themselves. No, this is something else entirely – gaming personality types, and their relationship to SWTOR.
Have you heard of the Bartle Test? In 1996, a professor by the name of Richard Bartle wrote a paper – specifically mentioning MUDs, but still highly applicable today – called “Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs.” It’s available to read online, if you wish. Bartle’s personality categorization was converted into an online test in the late 90s by Erwin Andreasen and Brandon Downey, and later – due to popularity and infeasibility of scaling the database side – moved to gamerDNA, where it resides today.
The four card suits mentioned in Bartle’s title align with four “gaming personality” types. See if they sound like you or anyone you know:
So now that you’ve read that summary – and perhaps you’ve taken the test yourself, so you know what your gaming personality looks like (yours truly comes in as 73% Explorer, 60% Socializer, 53% Achiever, 13% Killer) – you might be wondering what TOR has to offer for each aspect.
I, for one, will be hunting Holocrons til the cows come home – after I dive into the storyline Bioware’s put before us, probably several times over. What’s your “gaming personality” like – and what aspect of the game are you most looking forward to? Do those fit with one another?
I noticed that the Systems Requirement Lab has taken the minimum requirements from the SWTOR pre-order FAQ and added the game as an option in “Can You Run It?” So yeah, now you can see if your creaky old computer will run TOR.
Keep in mind it’s just the minimum requirements, not recommended – this is just to see if you can get off the ground at all, not to see if you can fly at top speed, so to speak.
As for me – well, as you can see by clicking the results pic to the right, I think I’ll be okay.