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Armory Links

Insane in the Membrane

Bloodsail Buccaneers
51030/51000 rep
Booty Bay
26456/84000 rep
Everlook
26453/84000 rep
Gadgetzan
26976/84000 rep
Ratchet
33568/84000 rep
Ravenholdt
63906/84000 rep
Darkmoon Faire
51577/84000 rep
Shen'dralar
56100/84000 rep

RSS Recent Activity

Weighing in on dual specs

I have very few actual thoughts on dual spec, other than that it’s a Good Thing. I can’t say I’m super-excited about another cash sink on many of my alts, but I’ll manage. For me personally it’ll save me a lot of respecs and reglyphs going from tank to DPS and back again, though [...]

Patch 3.1: Death Knight Changes – Unholy

Our knights of the bug swarm, summoners of gargoyles and ghouls, heavily armored warlocks – call them what you will, Unholy is a heavily-represented Death Knight spec, favored by both those who love it for what it is, and those who love it because it makes dual-wielding better. Not for long on the latter, kiddos… [...]

Patch 3.1: Death Knight Changes – Frost

And now on to our chilly northern brethren, the Frost DKs. The forecasted changes had the entire tree being shuffled around due to moving PvP utility abilities higher up (presumably so that anyone can be competitive in PvP). What did this result in?

Skills

Icy Touch now causes Frost Fever to last 15 seconds.

Well, this means [...]

Patch 3.1: Death Knight Changes – Blood

Let’s jump right in, shall we?

Skills

Pestilence is now 1 rank. It now spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards. (Previously dealt damage)

Blizzard said previously that they wanted Pestilence to basically be a disease vector instead of a source of damage, and to be [...]

Patch 3.1: Death Knight Changes – Glyphs and Runes

 

Welcome to the first of several of The Stoppable Force’s look at the death knight changes coming in patch 3.1! The following will be a combination of the official patch notes and the unofficial changes found by digging through the files, and updates may follow in the coming days.

We’ll start with glyphs – everyone needs [...]