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	<title>The Stoppable Force &#187; PC Games</title>
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		<title>Letting it languish</title>
		<link>http://thestoppableforce.net/2009/12/16/letting-it-languish/</link>
		<comments>http://thestoppableforce.net/2009/12/16/letting-it-languish/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 16:32:55 +0000</pubDate>
		<dc:creator>Stop</dc:creator>
				<category><![CDATA[Achievements]]></category>
		<category><![CDATA[Fluff]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[PS2 Games]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://thestoppableforce.net/2009/12/16/letting-it-languish/</guid>
		<description><![CDATA[Ah, December &#8211; that time of the year where I typically let my blog posts trickle to a minimum. Not out of neglect for you, O dear reader, all 3 of you. No no &#8211; I simply find a lot &#8230; <a href="http://thestoppableforce.net/2009/12/16/letting-it-languish/">Continue reading <span class="meta-nav">&#8594;</span></a><p>Thanks for reading this post from: <a href="http://thestoppableforce.net">The Stoppable Force</a>.<br/><br/><a href="http://thestoppableforce.net/2009/12/16/letting-it-languish/">Letting it languish</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wowhead.com/?spell=71023"><img style="border-bottom: 0px; border-left: 0px; margin: 5px; display: inline; border-top: 0px; border-right: 0px" title="languish" border="0" alt="languish" align="right" src="http://thestoppableforce.net/wp-content/uploads/2009/12/languish.png" width="393" height="68" /></a> </p>
<p>Ah, December &#8211; that time of the year where I typically let my blog posts trickle to a minimum. Not out of neglect for you, O dear reader, all 3 of you. No no &#8211; I simply find a lot of other things to do that happen to coincide with the holiday season, plus I spend a good deal of time out of town and not playing WoW.</p>
<p>I&#8217;ve been running PUGs, like everyone else, but to be honest I don&#8217;t even have a good story about those. Oh, there&#8217;s the one where our tank ninja-quit during the fourth wave in the Tribunal of Ages in Halls of Stone, and me and the fury warrior ran around like chickens with our heads cut off, keeping the billion dwarves off of our druid (who kept us all up!) and our elemental shaman (who knocked them all down). And then we went and punched Sjonnir in his ugly face to round out the night.</p>
<p>And yes, I&#8217;ll be finishing up Winter Veil. I only have 4 achievements until the title that I couldn&#8217;t finish last year, so this year, Merrymaker is mine!</p>
<p>However, I&#8217;ve also been playing other games. Gasp, shock! Blame the <a href="http://www.polygamerous.com/">Polygamerous</a> podcast (episode 3 just came out! <a href="http://www.polygamerous.com/2009/12/16/episode-3-most-anticipated-podcast-of-2009/">Check it out here</a>, it&#8217;s a good listen), but I periodically play <em>other</em> games now. Finally beat Persona 4, for instance, and a little Modern Warfare 2 and Zeno Clash (which wins hands-down for weirdest friggin&#8217; game of the year). However, the game I can already tell is going to eat a lot of time now that I have it again is Mass Effect.</p>
<p>I&#8217;ve said it before, I&#8217;ll say it again &#8211; the only people who can match and, in my opinion, far exceed Blizzard&#8217;s ability to create a fictional universe down to the niggling details that don&#8217;t affect gameplay are the fine folks at Bioware. I&#8217;d love to know how many of them are frustrated ex-tabletop GMs. <img src='http://thestoppableforce.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> &#160; Mass Effect was one of my favorite Xbox 360 games, if not <em>the</em> favorite, back when I had a working Xbox 360. However, due to complications with the 360 itself, I never quite got to finish it&#8230; and so when I saw it was only $20 on Steam&#8230;.</p>
<p>Well, Merry Christmas to me. <img src='http://thestoppableforce.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>(Incidentally, if you&#8217;d like to be friends with me on Steam, <a href="http://steamcommunity.com/id/stoppableforce">here&#8217;s my profile</a>.)</p>
<p>So that&#8217;s why you may not hear much here in December. Now you know!</p>
<p>Thanks for reading this post from: <a href="http://thestoppableforce.net">The Stoppable Force</a>.<br/><br/><a href="http://thestoppableforce.net/2009/12/16/letting-it-languish/">Letting it languish</a></p>
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		<title>Why I went back</title>
		<link>http://thestoppableforce.net/2009/09/14/why-i-went-back/</link>
		<comments>http://thestoppableforce.net/2009/09/14/why-i-went-back/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 13:29:42 +0000</pubDate>
		<dc:creator>Stop</dc:creator>
				<category><![CDATA[FFXI]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://thestoppableforce.net/2009/09/14/why-i-went-back/</guid>
		<description><![CDATA[So, yes, as some of you had surmised correctly from my inclusion of the above picture in my last post, I went back to WoW&#8230; sort of. But this time, as a casual player, not a hardcore raider. Why? So &#8230; <a href="http://thestoppableforce.net/2009/09/14/why-i-went-back/">Continue reading <span class="meta-nav">&#8594;</span></a><p>Thanks for reading this post from: <a href="http://thestoppableforce.net">The Stoppable Force</a>.<br/><br/><a href="http://thestoppableforce.net/2009/09/14/why-i-went-back/">Why I went back</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://thestoppableforce.net/wp-content/uploads/2009/09/anschlag1.png"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="Actually, he&#39;s level 12 now." border="0" alt="Actually, he&#39;s level 12 now." src="http://thestoppableforce.net/wp-content/uploads/2009/09/anschlag_thumb.png" width="435" height="131" /></a> </p>
<p>So, yes, as some of you had surmised correctly from my inclusion of the above picture in my last post, I went back to WoW&#8230; sort of. But this time, as a casual player, not a hardcore raider. Why? So I can ruin your game, of course; that&#8217;s what all us casual players do. I&#8217;d like my free epics now.</p>
<p>&#8230; no?</p>
<p>&#8230; anyone?</p>
<p>Alright then. Truth be told, I had been doing some thinking since Cataclysm&#8217;s plans to renovate Azeroth, and realized that there was basically a whole half of the game I had never<a href="#footnote">*</a> experienced. And while I may not be actively playing like I used to, I still wanted to see at least that half of the storyline. Then I thought to myself, <em>hey, I&#8217;ve never rolled a human</em>. So I clicked human. Followed by, <em>hey, I&#8217;ve never rolled a mage either</em>. Click. Mage. Now all I need is a name.</p>
<p><a href="http://babelfish.yahoo.com/"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="And we believe everything we read on the internet, right kids?" border="0" alt="And we believe everything we read on the internet, right kids?" src="http://thestoppableforce.net/wp-content/uploads/2009/09/babelfish.png" width="282" height="388" /></a> </p>
<p>And thus Anschlag, human mage, located on Kael&#8217;thas so I can harass <a href="http://lady-jess.com/">Jess</a>, <a href="http://tmi.gunlovingdwarfchick.com/">Bre</a>, and apparently sometimes <a href="http://needmorerage.blogspot.com/">Ratters</a>, was born. Voila! See, it&#8217;s not that interesting of a story. But so far I&#8217;ve been having fun with it, rolling Frost and shooting things with &#8230; well, frostbolt spam. I&#8217;m really bad at figuring out the range on Frost Nova, and I kinda hate Elwynn Forest now. (I think it was the 8th time I had my face eaten by the same red-leveled bear while I was inside a house that the bear walked past).</p>
<p>So, yeah, on the MMO front I&#8217;m dividing my time between that and FFXI, with the result being that I level really, really slowly in both games. I&#8217;m also temporarily playing <a href="http://shaiya.aeriagames.com/">Shaiya</a> (WoW clone hooooooooo!) because there&#8217;s two <a href="http://www.destructoid.com/play-shaiya-and-win-a-big-sexy-alienware-laptop--146234.phtml">overlapping</a> <a href="http://shaiya.aeriagames.com/promo/1-million-player">contests</a>, for reaching levels 5 and 10 respectively, with a chance to win an Alienware 17x laptop (<a href="http://www.destructoid.com/elephant/photo-m.phtml?post_key=146234&amp;photo_key=110539">here&#8217;s a pic of the specs</a>). Plus all the usual console games, though to be honest everything is taking a back seat because it&#8217;s football season! (And the Bengals have already managed to disappoint, but hey, that&#8217;s the life of being a Cincinnati fan.)</p>
<p>&#160;</p>
<p><small><a name="footnote">*</a> Actually, I have a draenei shaman; he&#8217;s level 46, and he&#8217;s on Silver Hand. And I leveled him when I had no earthly idea what I was doing, so we&#8217;re going to pretend he doesn&#8217;t exist.</small></p>
<p>Thanks for reading this post from: <a href="http://thestoppableforce.net">The Stoppable Force</a>.<br/><br/><a href="http://thestoppableforce.net/2009/09/14/why-i-went-back/">Why I went back</a></p>
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		<slash:comments>2</slash:comments>
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		<title>Finishing what I start</title>
		<link>http://thestoppableforce.net/2009/08/18/finishing-what-i-start/</link>
		<comments>http://thestoppableforce.net/2009/08/18/finishing-what-i-start/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 15:26:50 +0000</pubDate>
		<dc:creator>Stop</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[DS Games]]></category>
		<category><![CDATA[IRL]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[PS1 Games]]></category>
		<category><![CDATA[PS2 Games]]></category>
		<category><![CDATA[PS3 Games]]></category>
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		<category><![CDATA[Video Games]]></category>
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		<guid isPermaLink="false">http://thestoppableforce.net/2009/08/18/finishing-what-i-start/</guid>
		<description><![CDATA[Remember how I told you I was a pretty avid console gamer? Well, yeah, about that&#8230; I have a small problem when it comes to videogames: I never seem to finish them. My attention is caught, I plunk down the &#8230; <a href="http://thestoppableforce.net/2009/08/18/finishing-what-i-start/">Continue reading <span class="meta-nav">&#8594;</span></a><p>Thanks for reading this post from: <a href="http://thestoppableforce.net">The Stoppable Force</a>.<br/><br/><a href="http://thestoppableforce.net/2009/08/18/finishing-what-i-start/">Finishing what I start</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://thestoppableforce.net/hey-phil-whatcha-playin/"><img class="aligncenter size-full wp-image-1129" title="And that&#39;s not the half of it." alt="And that&#39;s not the half of it." src="http://thestoppableforce.net/wp-content/uploads/2009/08/games_banner.png" width="800" height="203" /></a>
<p>Remember how I told you I was a pretty avid console gamer? Well, yeah, about that&#8230;</p>
<p>I have a small problem when it comes to videogames: I never seem to finish them. My attention is caught, I plunk down the cash (or, more recently, massive amounts of Gamestop trade-in credit) and bring it home, I play the game for a night or two, and&#8230; nothing. Some rare games get me to come back to them repeatedly, but overall I seem to lose the drive to finish things in place of the drive to buy the Next New Thingâ„¢.</p>
<p>So, now, I am putting a challenge before myself: I&#8217;m going to finish what I start. Enter this site&#8217;s new page: <a href="http://thestoppableforce.net/hey-phil-whatcha-playin/"><em>Hey Phil, Whatcha Playin&#8217;?</em></a><em>&#160;</em>It&#8217;s a pretty straightforward page, divided into three sections:</p>
<ol>
<li><strong>Currently Playing</strong>, for games that are currently receiving a moderate-to-large amount of my gaming hours,</li>
<li><strong>On the Shelf</strong>, for games that I either haven&#8217;t started, haven&#8217;t invested more than a few hours into, or that I have played for a while then put back down for whatever reason.</li>
<li><strong>Finished!</strong> Which should be self-explanatory, no?</li>
</ol>
<p>And, to make it a little more challenging on myself, I won&#8217;t be adding to the collection by spending any cash at all, until I&#8217;ve finished everything that is currently unfinished. If I want to get something new, there are two exceptions to this rule:</p>
<ol>
<li><strong>Store Credit</strong>, by trading in things I&#8217;m no longer playing, and</li>
<li><strong>Rare Finds</strong>, such as if I manage to find <em>Xenosaga III</em> or <em>Yakuza 2</em> somewhere.</li>
</ol>
<p>That&#8217;s it. No spending money on new console or handheld games until I finish the ones I have. Let&#8217;s see if I can do it! I&#8217;ll update periodically on this (you didn&#8217;t think I would do something that didn&#8217;t provide me with periodic blogfodder, did you? Pshaw) and welcome comments as well as recommendations (because it&#8217;s probably pretty obvious from the list what kind of games I like).</p>
<p>Thanks for reading this post from: <a href="http://thestoppableforce.net">The Stoppable Force</a>.<br/><br/><a href="http://thestoppableforce.net/2009/08/18/finishing-what-i-start/">Finishing what I start</a></p>
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		<slash:comments>2</slash:comments>
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		<title>Burly Roegadyn Fisherman ftw</title>
		<link>http://thestoppableforce.net/2009/08/05/burly-roegadyn-fisherman-ftw/</link>
		<comments>http://thestoppableforce.net/2009/08/05/burly-roegadyn-fisherman-ftw/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 14:44:36 +0000</pubDate>
		<dc:creator>Stop</dc:creator>
				<category><![CDATA[FFXIV]]></category>
		<category><![CDATA[Found on the Web]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[PS3 Games]]></category>

		<guid isPermaLink="false">http://thestoppableforce.net/2009/08/05/burly-roegadyn-fisherman-ftw/</guid>
		<description><![CDATA[Hells yeah, some actual FFXIV news. Brought to you by Eorzeapedia, apparently we&#8217;ve got some leaked scans from Weekly Famitsu about the new names for the same old (well, almost same old) faces from Final Fantasy XIV, as well as &#8230; <a href="http://thestoppableforce.net/2009/08/05/burly-roegadyn-fisherman-ftw/">Continue reading <span class="meta-nav">&#8594;</span></a><p>Thanks for reading this post from: <a href="http://thestoppableforce.net">The Stoppable Force</a>.<br/><br/><a href="http://thestoppableforce.net/2009/08/05/burly-roegadyn-fisherman-ftw/">Burly Roegadyn Fisherman ftw</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.eorzeapedia.com/2009/08/05/races-named-classes-revealed/"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="image" border="0" alt="image" src="http://thestoppableforce.net/wp-content/uploads/2009/08/image6.png" width="640" height="112" /></a> </p>
<p>Hells yeah, some actual FFXIV news. Brought to you by <a href="http://www.eorzeapedia.com/2009/08/05/races-named-classes-revealed/">Eorzeapedia</a>, apparently we&#8217;ve got some leaked scans from Weekly Famitsu about the new names for the same old (well, almost same old) faces from Final Fantasy XIV, as well as the new job paths in the &#8220;Armory System.&#8221; Let&#8217;s dive right in, shall we?</p>
<p> <span id="more-1121"></span><br />
<h1><strike></strike></h1>
<h1>FFXIV&#8217;s Races: New Names for Old Faces</h1>
<h2><strike>Hume</strike> Hyuran, which is Eorzean for &#8220;boring&#8221;</h2>
<p><strike><img style="border-bottom: 0px; border-left: 0px; margin: 5px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://thestoppableforce.net/wp-content/uploads/2009/08/image7.png" width="250" height="400" /> </strike><img style="border-bottom: 0px; border-left: 0px; margin: 5px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://thestoppableforce.net/wp-content/uploads/2009/08/image8.png" width="249" height="401" /> </p>
<p>Humans? In <em>my</em> MMO? As I was saying to Faulsey, the nice part about the Hyuran is that the males seem to be a bit more&#8230; well, <em>male</em>. Given Square-Enix&#8217;s penchant for androgynous emo prettyboys as protagonists, it&#8217;s nice to see a line between FFXI&#8217;s &#8220;I&#8217;ll go on this adventure as soon as I get my nails did&#8221; male hume and WoW&#8217;s &#8220;I BEND GIRDERS WITH MY TEETH, EAT GLASS AND CRAP DRAGONS, AND IMPREGNATE TWELVE THOUSAND WOMEN A DAY <em>BY THINKING ABOUT IT&#8221;</em> male humans.</p>
<p>The hyurans are (surprise!) the dominant race, having repeatedly migrated to Eorzea from surrounding continents and islands. They&#8217;re roughly divided into the Highlanders and Midlanders, depending on what part of Eorzea they settled in. They also brought lots of technology with them, raising the civilization level of the area by quite a bit, and I&#8217;m sure there&#8217;ll be absolutely no contention based around that.</p>
<h2><strike>Elvaan</strike> Erezen? Elezen? Eorzean? Flipping <em>Elves</em>.</h2>
<p><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://thestoppableforce.net/wp-content/uploads/2009/08/image9.png" width="205" height="329" /> </p>
<p>Just kidding! <em>Of course</em> someone dislikes the hyurans, and it&#8217;s the &#8230; well, most Japanese sites are calling them the erezen, with absolutely no indication what the actual romanization of it would be. Still, &#8220;hyuran&#8221; is pretty literal from what little my uneducated gaijin mind can read, so I&#8217;d say erezen or elezen is not out of the question. In this case, the erezen are the natives to the continent (so I guess eorzean isn&#8217;t out of the question either&#8230;), and (surprise!) dislike the hyurans&#8217; encroaching manner and technolust. In other words they&#8217;re treehugging hippies with good hearing. (Yes, those gigantic ears actually help with something for once.)</p>
<h2><strike>Tarutaru</strike> Lalafell, the Tarutaru of the Corn</h2>
<p><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://thestoppableforce.net/wp-content/uploads/2009/08/image10.png" width="216" height="346" /> </p>
<p>Creepy midgets! The tarutaru were adorable (sometimes, except <a href="http://wiki.ffxiclopedia.org/wiki/Shantotto">Doctor Shantotto</a>, who was <em>batshit insane </em>but also adorable), but the Lalafell have just crossed that creepy line right over adorable and into <em>crazy</em>. They live near the southern seas, they&#8217;re farmers (farmers?! What are they growing, knee-high corn?), and apparently there&#8217;s more males than females. Step right up for some hot midget lovin&#8217;, ladies.</p>
<p>Okay, now <em>that</em> was over the line. Anyway. MOVING ON.</p>
<h2><strike>Mithra</strike> Miqo&#8217;te, Eorzean for &#8220;shut up, we&#8217;re not letting you play manthras&#8221;</h2>
<p><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://thestoppableforce.net/wp-content/uploads/2009/08/image11.png" width="232" height="373" /> </p>
<p>Sorry, it&#8217;s still a race made up entirely of catladies who hunt stuff. Quit bitching about manthras: Square-Enix only wants them as NPCs. <strong>ANYWAY</strong>, the miqo&#8217;te apparently are nocturnal (the Moonkeepers) or diurnal (the Sunkeepers), and don&#8217;t even like <em>each other</em>, making them both solitary and the least numerous race on Eorzea. At least until release day, when every server will have at least three miqo&#8217;te named Imaguy, Notagirl, and Notghey.</p>
<p>If you think I&#8217;m exaggerating about those names, you clearly have never played FFXI.</p>
<h2><strike>Galka</strike> Roegadyn, all muscle, all man, all&#8230; pirate?</h2>
<p><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://thestoppableforce.net/wp-content/uploads/2009/08/image12.png" width="268" height="434" /> </p>
<p>Take a galka, chop off its tail, make it more normally-sized for its height as opposed to being big squares of flesh, and you&#8217;ve got the roegadyn. They&#8217;re all male, apparently; they live near the northern sea; and they&#8217;re frequently employed as soldiers, bodyguards, or <em>pirates</em>. Friggin&#8217; pirates! Too bad that&#8217;s not a job&#8230; <em>yet</em>. (See below.)</p>
<p>Also, to everyone bitching about female galka: It didn&#8217;t even make sense for there to <em>be</em> female galka, because galka were only male by convention. They&#8217;re a sexless race that reincarnates upon death. I would wager the roegadyn have some similar ability. Shut up.</p>
<p>&#160;</p>
<h1>New Jobs: Get Yer Fishin&#8217; Poles, Lads</h1>
<p>FFXIV&#8217;s job system gives me flashbacks to beta testing <a href="http://en.wikipedia.org/wiki/Concerto_Gate">Concerto Gate</a>, with its mix of combat and non-combat jobs (of course, who am I to say? Maybe the &#8220;gatherer&#8221; line of jobs [see below] is in fact combat-enabled &#8211; I mean, that guy with the hatchet looks pretty badass, and has inexplicable horns). It sounds like much like that game, there&#8217;ll be different ways to progress, and apparently this is all part of the new &#8220;Armory System&#8221; &#8211; changing your weapon changes your job, and advancement is more about the level of your equipment, not the level of your character, especially since Square Enix has already stated FFXIV has no character levels or character experience points. FFII style skillups? FFIX style equipment-based AP? Who knows?</p>
<p>Now, at the moment, it&#8217;s not really clear if the greater â€˜categories&#8217; are truly just categories, or if they&#8217;re actually generic jobs that you progress into a more specific field. Regardless, it seems easy enough to switch. Basically if you pick up and equip a fishing pole, you&#8217;re leveling a fisherman. Need to punch something in the face? Throw on that battleaxe and become a soldier. You get the idea. Let&#8217;s see what we&#8217;ve got going on here.</p>
<table border="0" cellspacing="0" cellpadding="2" width="1062">
<tbody>
<tr>
<td valign="top" width="251"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://thestoppableforce.net/wp-content/uploads/2009/08/image13.png" width="244" height="394" /></td>
<td valign="top" width="249"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://thestoppableforce.net/wp-content/uploads/2009/08/image14.png" width="244" height="394" /> </td>
<td valign="top" width="306">&#160;<img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://thestoppableforce.net/wp-content/uploads/2009/08/image15.png" width="293" height="394" /> </td>
<td valign="top" width="254"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://thestoppableforce.net/wp-content/uploads/2009/08/image16.png" width="244" height="394" /> </td>
</tr>
<tr>
<td valign="top" width="251">
<p align="center"><strong><em>Crafter</em></strong></p>
<p align="center"><em>Blacksmith, Chef</em></p>
</td>
<td valign="top" width="249">
<p align="center"><strong><em>Sorcerer</em></strong></p>
<p align="center"><em>Shaman, Illusionist</em></p>
</td>
<td valign="top" width="306">
<p align="center"><strong><em>Gatherer</em></strong></p>
<p align="center"><em>Fisherman, Gardener</em></p>
</td>
<td valign="top" width="254">
<p align="center"><strong><em>Fighter</em></strong></p>
<p align="center"><em>Soldier, Archer</em></p>
</td>
</tr>
</tbody>
</table>
<p>I have to admit I&#8217;m pretty intrigued to see how the non-combat jobs play out. Take that gatherer over there (who clearly is neither a fisherman nor a gardener, unless his garden is a lot wilder than mine or you can hunt fish with a hatchet, which to me says â€˜gatherer&#8217; is a job in and of itself). Is he limited solely to chopping wood? Or can he hop into a party and smack some members around with that axe? Also, why does the gatherer have horns? <em>Mystery abounds.</em></p>
<p>Thanks for reading this post from: <a href="http://thestoppableforce.net">The Stoppable Force</a>.<br/><br/><a href="http://thestoppableforce.net/2009/08/05/burly-roegadyn-fisherman-ftw/">Burly Roegadyn Fisherman ftw</a></p>
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		<title>Not Terribly Final</title>
		<link>http://thestoppableforce.net/2009/07/30/not-terribly-final/</link>
		<comments>http://thestoppableforce.net/2009/07/30/not-terribly-final/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 15:44:40 +0000</pubDate>
		<dc:creator>Stop</dc:creator>
				<category><![CDATA[FFXI]]></category>
		<category><![CDATA[FFXIV]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[PC Games]]></category>
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		<guid isPermaLink="false">http://thestoppableforce.net/2009/07/30/not-terribly-final/</guid>
		<description><![CDATA[Obviously, the only logical thing to do now that I&#8217;ve been linked to by WoW.com is to, of course, blog about something that&#8217;s not WoW. (Of course, to be fair, they linked to the bacon sandwich post. So we&#8217;re already &#8230; <a href="http://thestoppableforce.net/2009/07/30/not-terribly-final/">Continue reading <span class="meta-nav">&#8594;</span></a><p>Thanks for reading this post from: <a href="http://thestoppableforce.net">The Stoppable Force</a>.<br/><br/><a href="http://thestoppableforce.net/2009/07/30/not-terribly-final/">Not Terribly Final</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Obviously, the only logical thing to do now that I&#8217;ve been linked to by <a href="http://www.wow.com/2009/07/29/the-daily-quest-booze-and-bacon/">WoW.com</a> is to, of course, blog about something that&#8217;s not WoW. (Of course, to be fair, they linked to the bacon sandwich post. So we&#8217;re already off to a rockin&#8217; start.)</p>
<p><a href="http://www.playonline.com/ff11us/"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="ffxi-logo" border="0" alt="ffxi-logo" src="http://thestoppableforce.net/wp-content/uploads/2009/07/ffxilogo.jpg" width="263" height="160" /></a> </p>
<p>Vaguely spurred on by Faulsey, boredom, and nostalgia, and not finding the inspiration to rejoin WoW (seriously, I&#8217;ve been following all the news about WoW closely&#8230; and still have no urge to re-up my account, in case someone was hoping), I decided to head back to my first MMO love: <a href="http://www.playonline.com/ff11us/">Final Fantasy XI</a>. I&#8217;m playing at a casual (some would say â€˜glacial&#8217;) pace, and a number of things have changed since I last played (two years ago!), but here we are.</p>
<p>Let&#8217;s take a little retrospective into my history with this game, along with a list of things it does very, very right, and a list of things it does very, very wrong (that hopefully they&#8217;ll fix up in Final Fantasy XIV). Just as a warning, this post turned out a lot more enormous than I anticipated.</p>
<p> <span id="more-1099"></span><br />
<h2>They Always Come Back (In This Case, â€˜They&#8217; Means â€˜I&#8217;)</h2>
<p>&#8220;But Stop,&#8221; asked <a href="http://runeforgegossip.wordpress.com/">Shopshopshop</a>, &#8220;Don&#8217;t you hate that game? Why did you go back?&#8221; Nope, I don&#8217;t hate it &#8211; in fact, it&#8217;s exactly the opposite. Let&#8217;s take a little trip down memory lane, shall we?</p>
<p><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="0071171972662_215X215" border="0" alt="0071171972662_215X215" align="left" src="http://thestoppableforce.net/wp-content/uploads/2009/07/0071171972662_215X215.jpg" width="215" height="215" /> I first started playing Final Fantasy XI in college &#8211; to be exact, March 23rd, 2004, which would&#8217;ve been the end of my sophomore year. This, for those of you keeping track, was the US PS2 version&#8217;s release date. I bugged the living shit out of Gamestop that day, because I&#8217;d had it pre-ordered for some time. I still fondly remember installing the included hard drive and network adapter onto my PS2 (side note: they&#8217;re still there).</p>
<p>I played for, oh, probably 2 or 3 straight years. My only real character of any note was a hume red mage named Severus. Now, I know what you&#8217;re thinking, and let me tell you now &#8211; no, <em>he was not named after Severus Snape</em>. In fact, while the Harry Potter series <em>was</em> in full swing at that time, I hadn&#8217;t read a single one of them. In fact, I had absolutely no idea where the hell the name came from &#8211; it just popped into my head during Chemistry class. Still, I had to put up with a lot of â€˜lol like snape&#8217; tells. Ugh. (Of course, now that I <em>have</em> read the series, I&#8217;m okay with this.)</p>
<p>In that 2-3 year period, I never managed to hit the level cap. Ever. Why? Simple. You know how <a href="http://thestoppableforce.net/2009/03/27/im-only-surprised-it-didnt-happen-sooner/">I have alt-itis</a>? Well, I guess I had an inkling of an idea about this going in, because I made Severus a hume specifically so that I could switch jobs whenever I liked&#8230; and I did so, frequently. (For those of you unfamiliar with FFXI, any character can switch to any job at any time, and retains those job levels. After hitting level 18, you can do a quest to get a subjob, where you essentially have two jobs at a time &#8211; one at its full level, and the subjob at half level &#8211; and can access most of the benefits of that job. More on that later.) My highest job was red mage, as I mentioned, which I got to 50 or so, but I had attained level 37 in at least every caster class (I justified it as &#8220;leveling my subjobs&#8221;) and several of the melee classes, as well as the game&#8217;s only (at that time) solo class, Beastmaster.</p>
<p>I had a great linkshell (WoW people: read &#8220;guild&#8221;) at the time, RedCrossSociety, and I made some good friends in that before the inevitable drama caused it to explode. Elamie, Zhandal, if you read this, say hi. <img src='http://thestoppableforce.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> &#160; Sadly, I think the implosion of RCS was what caused my enthusiasm to go downhill &#8211; without the support network that such a huge social linkshell provided, I didn&#8217;t have a lot of motivation to keep leveling; after a year-long absence, in 2005 I finally closed my account.</p>
<p>Then I re-opened it in 2006, at the urging of a friend from a MUSH. Go figure, eh? However, at the time, the only way to even create characters on a separate server was either a World Pass, or deleting all your alts and going with the random shuffle approach. (Square Enix hadn&#8217;t implemented server transfers yet.) So, with only the slightest hint of sadness, I deleted Severus and his mules (WoW people: read &#8220;bank toons&#8221;) on Titan and rerolled on Midgardsormr, I wasn&#8217;t too sad to leave Titan: Titan had the single most fucked-up economy of any FFXI realm at the time, and Square Enix had only just begun their massive hate-on for gilsellers (WoW people: read &#8220;goldsellers&#8221;). So, I arrived on Midgardsormr as an Elvaan named Socrates. Yes, Socrates. Shut up. I ran out of names and I picked something off the book that was holding up my monitor, which happened to be titled &#8220;Socrates to Sartre.&#8221;</p>
<p><img style="border-right-width: 0px; margin: 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="11808" border="0" alt="11808" align="right" src="http://thestoppableforce.net/wp-content/uploads/2009/07/11808.jpg" width="168" height="240" /> Socrates fared about as well as Severus, but in a lot less time. It didn&#8217;t help that the second and third expansions came out just before and in the middle of this period respectively, so I immediately got distracted by the new Blue Mage, Corsair, Puppetmaster, Scholar, and Dancer jobs. Also, with Socrates I took an approach I hadn&#8217;t with Severus: planning. Oh, and melee jobs. That was my first time tanking in FFXI (as a Ninja; yes, Ninja&#8217;s a tank job), and I <em>loved</em> it. Couldn&#8217;t get enough of it. If I had actually had a reliable source of money, I probably would&#8217;ve gladly taken Ninja to the level cap. However, this time around, after a stint as an elvaan dancer (shut up) I finally retired Socrates, too, and deactivated my account for the second time. Once again, I can chalk this up to the deterioration of my linkshell. I had a small social LS named TheCorleones, with probably my two closest friends in there being Skaphia and Wendell. I still remember how, after I decided I wanted to level summoner, Wendell and I visited each of the Prime Avatars and I hung back as he soloed them, one by one. Wendell was everything Severus <em>should</em> have been, but I digress. In the end, there wasn&#8217;t any drama; TheCorleones just kind of&#8230; dissolved. Wendell and Skaphia, probably the two most active people besides me, had moved on to bigger and better things (Dynamis, Limbus, and Salvage to be exact [WoW people: read "endgame raiding"]), and so I was mostly talking to myself. I wasn&#8217;t surprised to find one day when I logged in that the linkshell had been deleted. And so, I moved on&#8230; this time, to WoW.</p>
<p>Well, you all know what happened <em>there</em>.</p>
<p>So I guess it&#8217;s not terribly surprising, given my on-again off-again going-on-five-years relationship with FFXI, that I find myself back there now. I moved to yet another new server, this time Ifrit at <a href="http://faulsey.com/">Faulsey</a>&#8216;s urging, but since he mostly logs on to snark and to <a href="http://twitter.com/Faulsey/status/2900285175">get me killed by ghosts</a>, I&#8217;m pretty much going it solo again. I got through 12 levels of Monk before I remembered that melee bores me silly (again, more on that in a minute), so I&#8217;ve spent a couple nights on and off leveling black mage between doing loads of laundry, and have very nearly caught up to Monk in levels &#8211; level 9, when I logged off last night. And, well, this time I did what I hadn&#8217;t done before: I actually rolled her as a mithra (WoW people, and everyone else: read â€˜catgirl&#8217;) named Rowena. There, now you know.</p>
<p>That turned out <em>way</em> longer than I hoped. Let&#8217;s get on with the rest.</p>
<h2>The Good: What FFXI Did Right</h2>
<p>Keep in mind that like everything else, this is opinion &#8211; specifically, <em>mine</em>.</p>
<h3>Job Variety</h3>
<p><img style="border-right-width: 0px; margin: 5px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="99391-ffxi" border="0" alt="99391-ffxi" align="right" src="http://thestoppableforce.net/wp-content/uploads/2009/07/99391ffxi.jpg" width="240" height="180" /> </p>
<p>To say that FFXI has &#8220;a variety of jobs&#8221; (WoW people: read â€˜classes&#8217;) would be like saying the sun is &#8220;a little bit bright&#8221; or Monty Python were &#8220;slightly cheeky lads.&#8221; Every expansion pack, save one (and the more recent mini-expansions), has introduced 2-3 new jobs. Furthermore, Square has done a great job of making all of them feel and play differently. The list, as of now, is:</p>
<ul>
<li><strong>The six basic jobs</strong>: These are the jobs that, as a freshly-rolled level 1, you can choose from. Furthermore, these jobs remain useful up to level 75, although maybe in different roles than Square Enix originally intended them for&#8230; If you&#8217;ve played Final Fantasy Tactics or its derivates, these should sound pretty familiar.
<ul>
<li><strong>Warrior</strong>: At low levels (pre-30 or so), Warrior is a meatshield, on par with Paladins and Ninjas (and sometimes Dancers&#8230;). The others pull ahead a bit after that point, but that&#8217;s okay: by then, Warriors are swinging big axes and being DD (WoW people: read â€˜DPS&#8217;). </li>
<li><strong>Thief</strong>: The name of the game with thieves is threat control. Sure, Thief does get a few thief-like abilities &#8211; Sneak Attack, Mug, Steal, Hide &#8211; but the majority of a thief&#8217;s abilities, and the ones they&#8217;re primarily known for, are designed to not just do massive damage, but to then transfer that threat to someone else (Trick Attack, Accomplice, Collaborator). Thieves keep the bad guys hitting the right people. </li>
<li><strong>Monk</strong>: Monks are the other physical DD class available from the start, and they&#8217;re pretty straightforward: they punch things. Hard. At later levels they kick things. Monks are pretty &#8220;Final Fantasy traditional,&#8221; in that they don&#8217;t wear heavy armor but they do have a boatload of HP. Unfortunately, for the first 20 levels or so, they&#8217;re pretty Godawful boring. </li>
<li><strong>White Mage</strong>: Healplz. White Mage&#8217;s are the game&#8217;s premier healers, and they do it well. They also have a small assortment of holy attack spells (which for the most part are not worth it, unless something&#8217;s changed lately), and are the only ones capable of casting the group Teleport spells to move entire groups to the game&#8217;s teleportation crags (huge teleporter endpoints in strategic locations throughout Vana&#8217;diel). </li>
<li><strong>Black Mage</strong>: Damage, pure and simple. Black mages zap things really hard with elemental damage spells, some enfeebling spells to weaken the enemy (WoW people: read â€˜DoTs&#8217;), and a small smattering of utility spells that most other classes don&#8217;t get (like Warp and Retrace, to return to a homepoint, and Tractor, which drags dead bodies to you). Black Mages can learn the most powerful elemental damage spells the game has to offer. </li>
<li><strong>Red Mage</strong>: In previous games, they&#8217;ve just been a combination of black mage and white mag with a little swordfighting thrown in for good effect. Well, true to form, FFXI red mages are jacks of all those trades, but they actually have one area they can call their own: Red Mages are the masters of enfeebling and enhancing magic. They also get a few powerful spells no other class gets, like the ridiculously good damage-reducer Phalanx, the ability to Refresh other people&#8217;s MP (WoW people: read that as â€˜Red mages can hand out Replenish effects&#8217;), and the ability to swap their HP and MP totals to keep on rolling. If red mages sound super-versatile, you&#8217;d be right: with the right subjob (namely Ninja), a red mage can solo nearly anything in the game.<a href="http://northernbanshee.deviantart.com/art/8BT-Red-Mage-62325796"><img style="border-right-width: 0px; margin: 5px 20px 5px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="8BT___Red_Mage_by_NorthernBanshee" border="0" alt="8BT___Red_Mage_by_NorthernBanshee" align="left" src="http://thestoppableforce.net/wp-content/uploads/2009/07/8BT___Red_Mage_by_NorthernBanshee.jpg" width="172" height="240" /></a>
<p>Also, their class-specific hat is a pimp hat. </li>
</ul>
</li>
<li><strong>The advanced jobs</strong>: Once you get a job to level 30, you can start unlocking advanced jobs. Each one has a quest, some easier than others (some of the jobs from the 3rd expansion can be ludicrously hard to unlock with Sneak and Invisible, for avoiding aggro, and Dragoon is just absurd at the end), but once you do it, you get a new job you can switch to. Oh yeah, I guess I forgot to mention that until now: you can switch to any job at any time, just by going to your Mog House (WoW people: read â€˜player housing,&#8217; nyah nyah).
<ul>
<li><strong>Paladin</strong>: The epitome of meatshield. Paladins take a licking and keep on ticking. This is pretty much their purpose in life. They also have some white magic. </li>
<li><strong>Dark Knight</strong>: Sort of the exact opposite of a paladin, Dark Knights wield big, heavy weapons and do big, heavy damage &#8211; sometimes at the cost of their own life. They also cast some black magic, and have their own special line of dark magic that lets them absorb an enemy&#8217;s statistics. </li>
<li><strong>Beastmaster</strong>: Widely regarded as the premier solo job (because for a long time, they <em>were</em> the only legitimately soloable job), beastmasters are a lot like warriors &#8211; they specialize in one-handed axes, they wear decently heavy armor, and so on. Where beastmasters differ is their pets &#8211; they can charm the beasts of Vana&#8217;diel for a period of time and turn them on each other (thus the soloability), or call pets that won&#8217;t turn on you when charm runs out (commonly referred to as â€˜jug pets&#8217; after the item used to summon them). Beastmasters love soloing stuff. <em>Love it</em>. </li>
<li><strong>Bard</strong>: Support job extraordinaire, bards play various melodies to make people better at what they do. They also can lay down some debuffs, like a DoT or making an enemy weaker to certain elements. Outside of that&#8230; well, let&#8217;s just say bards don&#8217;t do a lot of solo work. They&#8217;re super-squishy. Bard songs have the neat effect of being based on a radius, so if they&#8217;re far enough apart you can give two songs to the melee and two different ones to the mages. </li>
<li><strong>Ranger</strong>: Hey, guess what? They shoot things. They&#8217;re also expensive, because they require a crapton of ammo. I never played ranger for any period of time for pretty much that reason, but boy was it fun to watch them do one weaponskill and BAM the tank loses hate because of the enormous damage output of your average ranger. </li>
<li><strong>Summoner</strong>: If you played any Final Fantasy game outside XI, you might expect summoners to be avatar-summoning badasses. Well&#8230; not quite. Summoners, at least last time I was up in the level range where you saw lots of summoners, were largely backup or main healers, and the only use for their avatars was adding their unique group-wide buffs to their party. </li>
<li><strong>Samurai</strong>: Much like how thieves were the masters of threat control, samurais are the master of TP, or technique points. (Sorry, WoW people, I don&#8217;t have a convenient analogy for you this time. Basically, as you hit (and get hit), you build TP, and at 100%+ TP (it goes up to 300%), you can unleash a weaponskill. These can be chained together, and the resulting skillchain can be hit with an elemental spell (even the non-damaging kind: every spell has en element) to cause a magic burst.) They build it, they use it, they can skillchain off of themselves. There&#8217;s some evidence that Square Enix originally intended for them to be a new tank class, but they have a tendency to introduce a class with a scattershot array of abilities and see what people do with it. </li>
<li><strong>Dragoon</strong>: Initially, dragoon was just another DD class, and they were a lot like their earlier-FF counterparts &#8211; they hit things with spears and jump really high. They also have an adorable pet dragon. their wyvern. Eventually, the wyvern changed so that if the dragoon had certain mage subjobs set instead of the more traditional melee subjobs, the wyvern would breathe healing breaths when the dragoon was below a certain hit point percentage and cure bad status effects. And so, dragoons became a second (mostly-high-level) solo job, as well. They ended up being pretty versatile. </li>
<li><strong>Ninja</strong>: This is the number one case where I can point at a job and note how the community ended up using it <em>totally</em> different. Ninja was originally intended as a fast, dual-wielding DD (Ninjas are actually the only class that can Dual Wield, though other classes can use ninja as a subjob to dual-wield from level 20 on). They also have a â€˜wheel&#8217; of elemental spells at higher levels. So, of course, people decided to focus entirely on one spell to the exclusion of all others and, well, now ninja is <em>a tanking job</em>. (Utsusemi, which ninjas learn pretty early on, lets them completely avoid a single physical attack. Ninja tanking is basically evasion tanking.) Square Enix is <em>finally</em> supporting this with a new job ability, as well adding a second one that <em>might</em> make DD viable for them again (of course, first you have to get over everyone&#8217;s opinion of what a ninja should do.) Ninja also has a reputation for being ungodly expensive, because their ninja spells each require a use of a consumable component &#8211; a ninja tool. (Because they&#8217;re not really casting magic: they&#8217;re using ninjitsu training!)<img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="im070323_01_aM05P4wuv8S" border="0" alt="im070323_01_aM05P4wuv8S" align="right" src="http://thestoppableforce.net/wp-content/uploads/2009/07/im070323_01_aM05P4wuv8S.jpg" width="240" height="187" /> </li>
<li><strong>Blue Mage</strong>: Blue mages take their enemies&#8217; skills and turn them against them. While the actual acquisition of these skills can be super-annoying, <em>especially</em> at low levels, blue mage is easily the most flexible job in the game, hands down. They can set different arrangements of spells to give themselves different job traits, prepare for different situations, and &#8211; oh yeah &#8211; utilize pretty much every subjob in the game effectively. They usually DD, but they can heal in a pinch, and at low levels (like sub-20), a BLU/WAR (that&#8217;s a blue mage with a warrior subjob, natch) can even theoretically tank effectively. </li>
<li><strong>Corsair</strong>: First, you take the bard. Make it slightly less squishy, take away that flute, and give them a freakin&#8217; rifle. Now, instead of songs, give them dice rolls, each of which has a lucky number for stronger effect, an unlucky number for weaker effect, the ability to double-up or bust (which takes away the roll and gives the corsair a negative penalty), and is amplified by the class in each roll&#8217;s name. Oh, and <em>make them frigging pirates</em>. That&#8217;s the corsair. </li>
<li><strong>Puppetmaster</strong>: The job no one knows what to do with! Puppetmasters have a little dude that follows them around, the automaton, who can be customized with parts and maneuvers and can melee, shoot a crossbow, deal magical damage or heal. But puppetmasters themselves are weird: their highest weapon skill is&#8230;not that great, and it&#8217;s hand-to-hand, but puppetmasters don&#8217;t get anything heavier than medium-weight armor (usually not even as good as a monk). However, interestingly, Square finally came right out and said that they intended for Puppetmaster to be the solo job from Treasures of Aht Urhgan, and the skies opened up, and the angels sang. Puppetmasters who solo either tend to let their automaton tank, which is difficult, or they evasion tank while the puppet heals them. It&#8217;s sort of a fascinating little job, really. </li>
</ul>
</li>
</ul>
<h3></h3>
</p>
<h3>The Storyline</h3>
<p>Have you found yourself skipping quest text in WoW? Who hasn&#8217;t? While quests in FFXI are usually laughable wastes of time unless the rewards are actually <em>good</em> for once, the missions are <em>brilliant</em>. The difference between the two is simple: quests are side quests, while missions are the main storyline arcs. There&#8217;s a ton of them, too &#8211; one for each starter nation (Bastok, San d&#8217;Oria, and Windurst), one for each expansion (Rise of the Zilart, Chains of Promathia, and Treasures of Aht Urhgan), and one for each of the mini-expansions (A Crystalline Prophecy, A Moogle Kupo d&#8217;Etat, and the upcoming A Shantotto Ascension). They&#8217;re probably the most vastly entertaining part of the ongoing story.</p>
<p>&#160;<img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="bahamut" border="0" alt="bahamut" src="http://thestoppableforce.net/wp-content/uploads/2009/07/bahamut.jpg" width="522" height="344" /> </p>
<h3>The Music</h3>
<p>&#8230; is brilliant. Not a lot to say here, but there <em>is</em> a reason why I own every soundtrack CD related to FFXI. No offense to Russell Brower, but none of the music from WoW ever really sticks out in my head other than The Tower of Karazhan.</p>
<h3>No nerfing PvE in the name of PvP</h3>
<p>â€˜Nuff said. For one thing, FFXI&#8217;s PvP system is kind of retarded, it&#8217;s basically a tacked-on set of sporting events. Neat in concept, but not super in execution. However, they also haven&#8217;t ever rebalanced PvE abilities because someone was dominating in Ballista (hint: because no one ever does).</p>
<p>However, it&#8217;s not all sunshine, daisies, and puppies in the magical land of Vana&#8217;diel. Let&#8217;s talk turkey for a second.</p>
<h2>The Bad: What FFXI Did Wrong</h2>
<p>Oh boy, where do I begin?</p>
<p><a href="http://ffxi-artico.deviantart.com/art/Hail-to-the-King-111186032?moodonly=69"><img style="border-right-width: 0px; margin: 5px 25px 5px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Hail_to_the_King_by_FFXI_Artico" border="0" alt="Hail_to_the_King_by_FFXI_Artico" align="left" src="http://thestoppableforce.net/wp-content/uploads/2009/07/Hail_to_the_King_by_FFXI_Artico.png" width="240" height="221" /></a> </p>
<h3></h3>
<h3></h3>
<h3>Biting it, buying the farm, shuffling off the mortal coil, becoming an ex-parrot</h3>
<p>Bullet points, whee!</p>
<ul>
<li>Exp loss on death. I know this was pretty much par for the course when FFXI came out, but I think it&#8217;s time to drop this old dead system. If they&#8217;re determined to have a penalty for death, may I suggest (1) equipment breakage or (2) <a href="http://cityofheroes.wikia.com/wiki/Debt">Experience Debt</a>? </li>
<li>Homepoints suuuuuuuck. They&#8217;re great for Warp, of course, but when your options on death are &#8220;warp back to your homepoint, which may be halfway across the world, or wait for a raise, or hope you cast reraise&quot;? Not so much! </li>
<li>Losing key items needed to even start fights to begin with. Did you just drop 60 Kindred Seals to get a key item to get into an NM fight? You didn&#8217;t all get rezzed in time? <em>Suck it.</em> </li>
</ul>
<h3>The economy</h3>
<p>I&#8217;m not even sure this one is their fault.</p>
<p>Basically, FFXI&#8217;s economy was ruled for <em>years</em> by gilsellers. They finally started making advanced to block them around the time I left, though Titan&#8217;s economy is still fucked up from what I hear. However, essentially, the economy problems boil down to these two simple points.</p>
<ol>
<li>Gil is difficult to earn and impossible to find, and </li>
<li>Everything is expensive. </li>
</ol>
<p>Everything. Ever. Starting equipment by level, oh, 8 can cost roughly 2000 gil a piece from vendors or more from the auction house. Quested gear is few and far between. WoW players: imagine if instead of getting quest gear while leveling, you got pretty much nothing, and had to buy your armor &#8211; but it all cost 2000 silver per piece, at level 8.</p>
<p>I rest my case.</p>
<h3>Leveling: I get by with a little help from <strike>my friends</strike> these random idiots</h3>
<p>Hey, so, you know how in WoW you can level up at your own pace, on your own, without relying on a party (because in most cases a party is detrimental)?</p>
<p>Yeah, unless you&#8217;re playing a Beastmaster, a Puppetmaster, or (reportedly) a Dancer, that ain&#8217;t gonna cut it here.</p>
<p>FFXI doesn&#8217;t award XP for quests or missions (well, not all of them: some have an XP award, but I can literally count the number of them on my hands). Furthermore, by about level 10, monsters that grant any significant amount of XP take an absurd amount of time and resources to beat, slowing soloing to a glacial crawl. So what&#8217;re you gonna do?</p>
<p>The answer: XP parties, from 10 to 75. <em>Suck it</em>. Sure, they&#8217;ve made some minor effects to help with this (Fields of Valor certainly speeds up those first few levels &#8211; kill a certain number of a certain kind or kinds of enemies, get bonus XP), but even that isn&#8217;t an answer. Plus, a lot of parties are just plain incompetent.</p>
<p>Mentioning the name &#8220;Valkurm Dunes&#8221; will send some veteran FFXI players into catatonic shock. It&#8217;s terrible. And it&#8217;s the first place you party (because, sure, why would anyone want to go to the other level-equivalent area, Buburimu Peninsula?).</p>
<h3>Minor quibbles that don&#8217;t deserve their own heading</h3>
<ul>
<li>The skill system is abysmally slow (though it&#8217;s definitely been sped up at lower levels these days). The crafting system is <em>terrible</em>.<img style="border-right-width: 0px; margin: 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="faroresama-02" border="0" alt="faroresama-02" align="right" src="http://thestoppableforce.net/wp-content/uploads/2009/07/faroresama02.jpg" width="240" height="171" /> </li>
<li>The default walk speed is kinda slow, though you can start raising a chocobo as early as 15 (yes, before you can even get a chocobo license [that's level 20], you can raise a rideable chocobo. You just can&#8217;t wear the whistle to summon it yet). Unless you&#8217;ve raised a chocobo, also, transportation is entirely from cities and teleportation points. Didn&#8217;t raise a chocobo yet? Stuck in the middle of nowhere? <em>Suck it</em>. </li>
<li>Remember those storyline missions I mentioned above? Good luck seeing most of them if you&#8217;re not at the level cap. The Chains of Promathia storyline is a great example: to even get started on it, you have to convince 5 other people to hike with you through an area where you&#8217;re capped at level 30 (thank goodness gear scales to level these days: you used to have to have a set of level 30 armor&#8230;), three areas to be precise, which consist of an absurdly laid out area in the middle of literally Nowhere with progressively harder enemies, randomly organized teleports, and a final boss who is, quite frankly, a bitch (at least in 2/3 of the spires). These are the Promyvions, and they are the source of a lot of hatred. (Me? I <em>love</em> Promyvion. It was all I got to see of Chains of Promathia until I was playing Socrates.) </li>
<li>The playerbase. You know how in WoW, you&#8217;re expected by a lot of people to have a cookie-cutter spec, and any deviation from it will earn you weird looks and cost you raid spots? Yeah, now imagine that instead of raid spots, I actually mean â€˜spots in parties to level up, which as I mentioned earlier are required&#8217;. That&#8217;s the playerbase. Sometimes it&#8217;s rejection of something that <em>is</em> blatantly stupid (sorry, WAR/WHM is just dumb), but it also takes them a <em>really</em> long time to adjust to new concepts that <em>do</em> work, like the idea that summoners might want to do something besides heal or that puppetmasters can do anything at all, or that beastmasters might want to actually join a party. Judging by the rate of change of FFXI&#8217;s playerbase, by the time ninja (with its new job ability) is accepted as a DD again, we will be playing FFXIV already and laughing at the people still playing FFXI. </li>
<li>The real game is at level cap, but hey, that happens in every MMO, doesn&#8217;t it? </li>
<li><em>Dear God, the interface</em>. </li>
</ul>
<h2>So why do I keep playing?</h2>
<p>For a variety of reasons. For starters, it&#8217;s kind of like coming back home &#8211; I started with FFXI, I started blogging about MMOs with FFXI, and despite all its shortcomings, it&#8217;s just <em>comfortable</em>. I&#8217;m at home in FFXI. Even if it does occasionally frustrate the crap out of me.</p>
<p>Plus, honestly, there&#8217;s so much I haven&#8217;t done in the game, that no matter how long I play, I seriously doubt I&#8217;m going to even be able to do it before FFXIV comes out and everyone starts playing that instead. Speaking of which, any linkshells on Ifrit want a new person? <img src='http://thestoppableforce.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h2>For Hope, We Look To The Future: Final Fantasy XIV Online</h2>
<p>So at E3, Square Enix announced their next stab into the MMO Space, Final Fantasy XIV Online, coming in 2010 to the PS3(!), then PC and optionally (probably) Xbox 360.</p>
<p><a href="http://na.finalfantasyxiv.com/"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="Final-Fantasy-XIV-Online-Beta-To-Start-This-September" border="0" alt="Final-Fantasy-XIV-Online-Beta-To-Start-This-September" src="http://thestoppableforce.net/wp-content/uploads/2009/07/FinalFantasyXIVOnlineBetaToStartThisSeptember.jpg" width="570" height="296" /></a>So, what do we know so far?</p>
<ul>
<li>The setting is changing from Vana&#8217;diel to Eorzea, thus making a near-total break with FFXI. It&#8217;s not a sequel. It does, however, have the same races but with different names, simply for familiarity&#8217;s sake. Furthermore, Eorzea&#8217;s just a region, not the name of the world, so presumably they&#8217;re leaving themselves lots of room to expand. The planet, apparently, is Haiderin (I had not seen this previously; <a href="http://serielley.wordpress.com/ffxiv-information/">here&#8217;s where I found it</a>).</li>
<li>Nobuo Uematsu is back to score the music, ensuring that I&#8217;ll be expanding my list of soundtracks. </li>
<li>Hiromichi Tanaka (FF I, II, III, and XI) is producing FFXIV. Nobuaki Komoto (FFIX, XI) is the director. The art director, interestingly, is Akihiko Yoshida, whose only notable credit is apparently <a href="http://en.wikipedia.org/wiki/Vagrant_Story">Vagrant Story</a>. </li>
<li>Here, watch this trailer from E3:
<p><object width="640" height="505"><param name="movie" value="http://www.youtube-nocookie.com/v/uAFyFCqCEW0&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/uAFyFCqCEW0&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object>      </p>
<p>That was made almost entirely with <em>the in-game graphics engine</em>. Clearly this is a big upgrade over FFXI&#8217;s now-admittedly-dated-looking graphics (though pumping the settings up to max helps&#8230;), and the game itself looks to be faster-paced. </li>
<li>It <em>finally</em> drops the abysmal PlayOnline service that FFXI is tied to.</li>
<li>Multiple servers in the ballpark of 5000-6000 people each (right now most realms seem to cap out at 1500-2000 people).</li>
<li>Utilizes the new Square Enix Accounts and security tokens (WoW people: like Blizzard Authenticators, only your inventory store doubles in size if you&#8217;re using one).</li>
<li>High technology, but not like FFVIII &#8211; think somewhere below FFX and you&#8217;ve got the right idea. Sort of semi-steampunk, in my opinion &#8211; it reminds me of Final Fantasy XII.</li>
<li>Combat is supposed to be more &#8220;strategic,&#8221; which I guess means warriors and monks will have to do more than hit auto-attack and go make a sandwich. It&#8217;s also going to have a learning curve &#8211; no problem here, says I.</li>
<li>And this is the one that&#8217;s intriguing me: <strong>growth is not tied to experience points; the developers have hinted that growth is tied, instead, to <em>weapon usage</em>.</strong> I am pretty sure that having someone from FFII as producer has led them to go in that direction, which anyone familiar with FFII or any of the Final Fantasy Legend series on the original Gameboy should be familiar with. You can bet I&#8217;ll be watching this closely.</li>
</ul>
<p>There&#8217;s probably more, but right now, holy crap do I want this. Granted, I can&#8217;t transfer Rowena over (they&#8217;ve stated that characters will not transfer due to pretty much everything you just read, but that linkshells, friends lists, and potentially even names would possibly be transferable), but it&#8217;s great to see where the future is going.</p>
<p><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="ffxiv669_screen" border="0" alt="ffxiv669_screen" src="http://thestoppableforce.net/wp-content/uploads/2009/07/ffxiv669_screen.jpg" width="633" height="358" /></p>
<p>Thanks for reading this post from: <a href="http://thestoppableforce.net">The Stoppable Force</a>.<br/><br/><a href="http://thestoppableforce.net/2009/07/30/not-terribly-final/">Not Terribly Final</a></p>
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		<title>Falling off buildings for fun and profit</title>
		<link>http://thestoppableforce.net/2009/07/01/falling-off-buildings-for-fun-and-profit/</link>
		<comments>http://thestoppableforce.net/2009/07/01/falling-off-buildings-for-fun-and-profit/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 18:13:59 +0000</pubDate>
		<dc:creator>Stop</dc:creator>
				<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Video Games]]></category>

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		<description><![CDATA[If you were doing it in real life, it&#8217;d be called BASE jumping. However, if you were doing it in real life, you&#8217;d be lacking Scoring mechanisms A thumpin&#8217; soundtrack Buildings that float in midair What am I talking about? &#8230; <a href="http://thestoppableforce.net/2009/07/01/falling-off-buildings-for-fun-and-profit/">Continue reading <span class="meta-nav">&#8594;</span></a><p>Thanks for reading this post from: <a href="http://thestoppableforce.net">The Stoppable Force</a>.<br/><br/><a href="http://thestoppableforce.net/2009/07/01/falling-off-buildings-for-fun-and-profit/">Falling off buildings for fun and profit</a></p>
]]></description>
			<content:encoded><![CDATA[<p>If you were doing it in real life, it&#8217;d be called <a href="http://en.wikipedia.org/wiki/Base_jumping">BASE jumping</a>. However, if you were doing it in real life, you&#8217;d be lacking</p>
<ul>
<li>Scoring mechanisms</li>
<li>A thumpin&#8217; soundtrack</li>
<li>Buildings that float in midair</li>
</ul>
<p>What am I talking about? The latest indie PC game to catch my attention, <i><a href="http://www.dejobaan.com/aaaaa/">AaaaaAAaaaAAAaaAAAAaAAAAA!!! &#8212; A Reckless Disregard for Gravity</a></i>. Or <i>Aaaaa!</i> for short. Destructoid has a review of it up <a href="http://www.destructoid.com/indie-nation-aaaaaaaaaaaaaaaaaaaaaaaaa--137859.phtml">over here</a>, but for the most part there&#8217;s not a lot to it &#8211; but it manages to remain entertaining all the same. You wouldn&#8217;t think you could get so much mileage out of jumping off of buildings, sticking as close to them as possible, waving to fans, flipping off protesters, slamming through scoring plates, and landing safely at the bottom, but&#8230; you can!</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/GEoYxXpPaNo&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/GEoYxXpPaNo&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>Thanks for reading this post from: <a href="http://thestoppableforce.net">The Stoppable Force</a>.<br/><br/><a href="http://thestoppableforce.net/2009/07/01/falling-off-buildings-for-fun-and-profit/">Falling off buildings for fun and profit</a></p>
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