Every max-level DK has a delightful little spell at their disposal called Army of the Dead. For those of you who haven’t seen it, quizzed your friendly local death knight about it, or read the link, here’s the lowdown on it:
6-second channel, totally unlike any other DK spell. Each second summons an Army of the [...]
Well, I didn’t raid last night. It was an oversight, but one hopefully avoided soon. (Yes, I reserve the right to be cryptic.) However, in my don’t-feel-like-doing-anything funk resulting from aforementioned oversight, I started leveling… another Death Knight. Those starter quests go a lot quicker once you’ve got 20 days /played on another DK, [...]
0/10/61 is one of the cookie-cutter builds floating around the internets for Death Knights in the brave new world that is 3.1. I’ve been trying this out, because so far I’ve been doing pretty successfully with builds that scale well with gear, and I have a few thoughts on it. Not so much any [...]
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It’s a Monday, and somehow I’ve already been awake too long. Let’s dive right in to what’s running through my head and has been happening in-game, shall we?
Leave it to Blizzard to invalidate anything I was writing about two posts ago. I don’t have to worry about pet control in a 51/0/20 [...]
Gotta love it when other people do the work for you, right? Geistig over at Skeleton Jack has a great post on leveling Unholy, for those of you who like the idea of ridin’ around with your best ghoul by your side, being nigh unkillable in an entirely different way, and – oh yeah – [...]
Warning: the info in this post was posted prior to patch 3.1, and as such, while there may be some relevant information in it, large parts of it may be outdated or irrelevant. You have been warned.
Been doing a little thinking about Blood-spec in 3.1. I’ve done some testing on the PTR, and outside [...]
Our knights of the bug swarm, summoners of gargoyles and ghouls, heavily armored warlocks – call them what you will, Unholy is a heavily-represented Death Knight spec, favored by both those who love it for what it is, and those who love it because it makes dual-wielding better. Not for long on the latter, kiddos… [...]
And now on to our chilly northern brethren, the Frost DKs. The forecasted changes had the entire tree being shuffled around due to moving PvP utility abilities higher up (presumably so that anyone can be competitive in PvP). What did this result in?
Skills
Icy Touch now causes Frost Fever to last 15 seconds.
Well, this means [...]
Let’s jump right in, shall we?
Skills
Pestilence is now 1 rank. It now spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards. (Previously dealt damage)
Blizzard said previously that they wanted Pestilence to basically be a disease vector instead of a source of damage, and to be [...]
Welcome to the first of several of The Stoppable Force’s look at the death knight changes coming in patch 3.1! The following will be a combination of the official patch notes and the unofficial changes found by digging through the files, and updates may follow in the coming days.
We’ll start with glyphs – everyone needs [...]