Apologies for the sudden unexpected silence. I've had bits and pieces of posts bouncing around in my head; none of them fully fleshed themselves out, so here they are glued together into some semblance of a post.
Patch 3.3.3 for DK tanks
And yes, no matter what Gravity tries to tell you, it's 3.3.3, not 3.33. ;)
Blood tanks: our plan B is now plan-B-ier. It's also even easier to understand: Damage that would take you below 34-35% health or taken while you are at 34-35% health is reduced by (4-5/9-10/14-15)%. Voila. Will of the Necropolis is now better, but still sort of a worst-case scenario. Frankly, I just want to know when it kicks in - does WotN put something in the combat logs? Does anyone know?
Frost tanks: If you're specced into Improved Icy Talons, it (1) now double-dips to give you more melee haste and (2) should now be taken whether you have an enhancement shaman along or not for basically that reason... if you're dual-wielding. DW got more boosts, in the form of more off-hand damage. (That also kind of makes me want to look into frost DPS again, but I've not been keeping up with the latest math wankery on whether frost DPS is competitive again. Plus I need new weapons.) Two-handed frost tanks... please stand by.
Unholy tanks: ... sorry, I got nothin'.
My shaman has been receiving a bulk of my attention lately. I like shamans! It took a while for the totem mechanic to grow on me, and I can still see a number of fights that my DK is doing now where totems would be more or less very awkward to use, but it doesn't make me like it any less. I've been leveling elemental, and doing a few Outland dungeons as elemental so I can get used to it in groups. It's a real culture shock, after being a death knight solely for so long - what do you mean, I have to not use up all my mana? Bloody hell, I'm an aggro machine! And so on.
I also got unexpectedly pressed into resto'ing (as elemental) in Underbog when our healer decided to plop his fat dwarven butt on the ground prior to the naga section and, y'know, not tell anyone, nearly causing a wipe. Once he got punted, I was asked to heal until we could find a healer, and so I swapped over to Earthliving, put my 3 heals on my bars, and along I went. I ... liked that too! I sense 1000g is coming up in Kallech's future to make him dual-spec ele/resto. Y'know, right after the combined 6000g for epic and cold-weather flying.
Finally makin' it. Thanks Jewelcrafting! And thanks primarily to Hydra and Rip for the advice. :) I won't be hitting the gold cap anytime soon, but my total grows little by little and I'm no longer scraping the bottom of my empty change purse to try and pay for repairs or raid consumables, and that's an improvement in my book.
WoW is like Pokemon
No, seriously. At a very high level, there's a lot of unusual similarities, especially in playstyles.
First, you've got the people who play for the leveling, or for the story, or both. These people might do things that seem strange to some of us, but they like what they're doing, and sometimes they're 9 years old, and who can fault them for that?
Then you've got the people who get really, really srs bzns about it. These people crunch math, look at stats, find advantages, and in the end they boil the 'acceptable' standards down to certain combinations of stats and maneuvers in tiers. For WoW, these might be hardcore raiders or arena folks; in the world of Pokemon, these are competitive battlers. Hell, both games even have simulators that allow you to engage in full-on math wankery in an idealized version of the game environment.
Oh, and altoholics? Come on, that one's easy: gotta
catch level 'em all.
Pokemon even has its own version of Elitist Jerks: it's called Smogon.
No wonder I'm such a fan of both games.
Caffeine is still recruiting
Especially healers. Seriously. Join us. Joinnnnnn ussssss. Now 7/12 in ICC-10, after a decisive Orb-Whisperer-included victory over
Team Edward The Blood Princes.