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	<title>Comments on: Physical or magical? DKs vs. magic-immune foes</title>
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	<link>http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/</link>
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	<lastBuildDate>Mon, 12 Jul 2010 16:54:37 +0000</lastBuildDate>
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		<title>By: Rodalpho</title>
		<link>http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/comment-page-1/#comment-1212</link>
		<dc:creator>Rodalpho</dc:creator>
		<pubDate>Fri, 08 Jan 2010 18:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/#comment-1212</guid>
		<description>You&#039;re right that frost is the worst off, but that&#039;s because of the lack of 15% flat damage from tundra stalker. Luckily frost is a gimped spec right now, so you shouldn&#039;t have any frost DPSers in your raid unless you&#039;re lacking a shaman for windfury totem. </description>
		<content:encoded><![CDATA[<p>You&#039;re right that frost is the worst off, but that&#039;s because of the lack of 15% flat damage from tundra stalker. Luckily frost is a gimped spec right now, so you shouldn&#039;t have any frost DPSers in your raid unless you&#039;re lacking a shaman for windfury totem.</p>
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		<title>By: Stop</title>
		<link>http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/comment-page-1/#comment-1210</link>
		<dc:creator>Stop</dc:creator>
		<pubDate>Fri, 08 Jan 2010 14:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/#comment-1210</guid>
		<description>Comment time is over: you have pretty much won the internet for that advice. :)  (Including the Piccolo of Flaming Fire bit.) </description>
		<content:encoded><![CDATA[<p>Comment time is over: you have pretty much won the internet for that advice. <img src='http://thestoppableforce.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   (Including the Piccolo of Flaming Fire bit.)</p>
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		<title>By: Stop</title>
		<link>http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/comment-page-1/#comment-1209</link>
		<dc:creator>Stop</dc:creator>
		<pubDate>Fri, 08 Jan 2010 14:29:16 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/#comment-1209</guid>
		<description>Your reply makes no sense. All that means is that yes, the physical damage sets the shadow damage. But if the shadow damage is negated, you could&#039;ve hit for 999,999 physical damage - if your target doesn&#039;t take shadow damage, it doesn&#039;t take shadow damage. 
 
Please see ik&#039;s comment below. The Shadow portion of scourge strike IS reduced or removed entirely. 
 
Come back when you have a screenshot of you hitting a magic immune mob with the shadow portion of a scourge strike. </description>
		<content:encoded><![CDATA[<p>Your reply makes no sense. All that means is that yes, the physical damage sets the shadow damage. But if the shadow damage is negated, you could&#039;ve hit for 999,999 physical damage &#8211; if your target doesn&#039;t take shadow damage, it doesn&#039;t take shadow damage. </p>
<p>Please see ik&#039;s comment below. The Shadow portion of scourge strike IS reduced or removed entirely. </p>
<p>Come back when you have a screenshot of you hitting a magic immune mob with the shadow portion of a scourge strike.</p>
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		<title>By: -ik</title>
		<link>http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/comment-page-1/#comment-1208</link>
		<dc:creator>-ik</dc:creator>
		<pubDate>Fri, 08 Jan 2010 11:55:09 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/#comment-1208</guid>
		<description>When you say that Frost maybe takes the biggest hit from magic immune mobs, that might be true if you were using a normal rotation. But you won&#039;t. 
 
The obliterates and blood strikes hit for 25% less for Frost. 
Scourge Strikes will hit for 75% less, and that&#039;s without double dipping. Blood Strike hit for 37,5% less for Unholy 
And that&#039;s really all the spells you use on the magic immune mobs. 
 
Unholy death knights might even want to change to using obliterate on the mobs (as there&#039;s no diseases to remove), due to the massive damage reduction of Scourge Strike. But frost have talents/glyph that increases Obliterates damage, which makes it hit a lot harder for them, and Frost use dual wield, achieving more auto attack damage. And as far of &quot;not being able to get Icy Talons&quot;, targeting another mob, hitting Icy Touch from a distance every 20 seconds isn&#039;t that a big problem. And a windfury totem can replace it. 
 
Tho ghouls help, but you don&#039;t need to hit the same target as them. I guess a /petattack targetX macro, would work wonders. But assigning an Unholy Death Knight to kill magic immune mobs, is like taking away half their damage and all the utility of an unholy dk. 
 
As far as what the Unholy Death Knight can do. If you want to help killing the adds, get a blood dps off spec, or even blood tanking spec would be better. Or just tell the raid leader that you simply won&#039;t be on adds. And if he disagrees... well, then you can just equip Piccolo&#039;s flaming flute, you&#039;re not gonna be of much help anyways. 
 
-ik </description>
		<content:encoded><![CDATA[<p>When you say that Frost maybe takes the biggest hit from magic immune mobs, that might be true if you were using a normal rotation. But you won&#039;t. </p>
<p>The obliterates and blood strikes hit for 25% less for Frost.<br />
Scourge Strikes will hit for 75% less, and that&#039;s without double dipping. Blood Strike hit for 37,5% less for Unholy<br />
And that&#039;s really all the spells you use on the magic immune mobs. </p>
<p>Unholy death knights might even want to change to using obliterate on the mobs (as there&#039;s no diseases to remove), due to the massive damage reduction of Scourge Strike. But frost have talents/glyph that increases Obliterates damage, which makes it hit a lot harder for them, and Frost use dual wield, achieving more auto attack damage. And as far of &quot;not being able to get Icy Talons&quot;, targeting another mob, hitting Icy Touch from a distance every 20 seconds isn&#039;t that a big problem. And a windfury totem can replace it. </p>
<p>Tho ghouls help, but you don&#039;t need to hit the same target as them. I guess a /petattack targetX macro, would work wonders. But assigning an Unholy Death Knight to kill magic immune mobs, is like taking away half their damage and all the utility of an unholy dk. </p>
<p>As far as what the Unholy Death Knight can do. If you want to help killing the adds, get a blood dps off spec, or even blood tanking spec would be better. Or just tell the raid leader that you simply won&#039;t be on adds. And if he disagrees&#8230; well, then you can just equip Piccolo&#039;s flaming flute, you&#039;re not gonna be of much help anyways. </p>
<p>-ik</p>
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		<title>By: Inferno</title>
		<link>http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/comment-page-1/#comment-1204</link>
		<dc:creator>Inferno</dc:creator>
		<pubDate>Fri, 08 Jan 2010 09:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/#comment-1204</guid>
		<description>Nope your wrong.

The shadow damage isn&#039;t purely spell shadow damage. Read the tool tip.

&#039;In addition, for each of your diseases on your target, you deal an additional 25% of the Physical damage done as Shadow damage.&#039;

This means whatever amount of damage the Physical hits for will set the amount the &#039;shadow&#039; does as long as there is one or more diseases on the target.

The way this works means the shadow bit won&#039;t be reflected or any other spell related behavior.</description>
		<content:encoded><![CDATA[<p>Nope your wrong.</p>
<p>The shadow damage isn&#8217;t purely spell shadow damage. Read the tool tip.</p>
<p>&#8216;In addition, for each of your diseases on your target, you deal an additional 25% of the Physical damage done as Shadow damage.&#8217;</p>
<p>This means whatever amount of damage the Physical hits for will set the amount the &#8216;shadow&#8217; does as long as there is one or more diseases on the target.</p>
<p>The way this works means the shadow bit won&#8217;t be reflected or any other spell related behavior.</p>
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		<title>By: The Daily Quest: I see, you see, we all see ICC! &#171; Juliammofans&#39; Blog</title>
		<link>http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/comment-page-1/#comment-1198</link>
		<dc:creator>The Daily Quest: I see, you see, we all see ICC! &#171; Juliammofans&#39; Blog</dc:creator>
		<pubDate>Fri, 08 Jan 2010 01:04:57 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/#comment-1198</guid>
		<description>[...] Force has a great breakdown of physical vs magical damage for death knights in relation to the Lady Deathwhisper encounter (or any encounter for that matter).  Possibly [...]</description>
		<content:encoded><![CDATA[<p>[...] Force has a great breakdown of physical vs magical damage for death knights in relation to the Lady Deathwhisper encounter (or any encounter for that matter).  Possibly [...]</p>
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	<item>
		<title>By: The Daily Quest: I see, you see, we all see ICC! &#124; zacsgames.com</title>
		<link>http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/comment-page-1/#comment-1197</link>
		<dc:creator>The Daily Quest: I see, you see, we all see ICC! &#124; zacsgames.com</dc:creator>
		<pubDate>Thu, 07 Jan 2010 23:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/#comment-1197</guid>
		<description>[...] Force has a great breakdown of physical vs magical damage for death knights in relation to the Lady Deathwhisper encounter (or any encounter for that matter).      Click here [...]</description>
		<content:encoded><![CDATA[<p>[...] Force has a great breakdown of physical vs magical damage for death knights in relation to the Lady Deathwhisper encounter (or any encounter for that matter).      Click here [...]</p>
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		<title>By: Stop</title>
		<link>http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/comment-page-1/#comment-1202</link>
		<dc:creator>Stop</dc:creator>
		<pubDate>Thu, 07 Jan 2010 23:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/#comment-1202</guid>
		<description>The Shadow damage is more likely to be blocked completely. Which leaves Scourge Strike hitting for physical damage and no Shadow. </description>
		<content:encoded><![CDATA[<p>The Shadow damage is more likely to be blocked completely. Which leaves Scourge Strike hitting for physical damage and no Shadow.</p>
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		<title>By: Bob</title>
		<link>http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/comment-page-1/#comment-1201</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Thu, 07 Jan 2010 23:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/#comment-1201</guid>
		<description>Ebon Plague is always applied with either frost fever or blood plague so a plague strike will get it on the mob. </description>
		<content:encoded><![CDATA[<p>Ebon Plague is always applied with either frost fever or blood plague so a plague strike will get it on the mob.</p>
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		<title>By: Inferno</title>
		<link>http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/comment-page-1/#comment-1200</link>
		<dc:creator>Inferno</dc:creator>
		<pubDate>Thu, 07 Jan 2010 23:25:38 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2010/01/07/physical-or-magical-dks-vs-magic-immune-foes/#comment-1200</guid>
		<description>&#039;Scourge Strike will be operating at half-efficiency&#039; 
 
WRONG! 
 
The shadow bit is totally based off the physical damage and the numbers of diseases, so chances are it will hit for 100% of its normal physical damage and only 2 thirds of its shadow, due to icy touch getting reflected. </description>
		<content:encoded><![CDATA[<p>&#039;Scourge Strike will be operating at half-efficiency&#039; </p>
<p>WRONG! </p>
<p>The shadow bit is totally based off the physical damage and the numbers of diseases, so chances are it will hit for 100% of its normal physical damage and only 2 thirds of its shadow, due to icy touch getting reflected.</p>
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