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	<title>Comments on: Racial revamps</title>
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		<title>By: Elder Psynister &#171; Psynister&#39;s Notebook</title>
		<link>http://thestoppableforce.net/2009/11/06/racial-revamps/comment-page-1/#comment-1388</link>
		<dc:creator>Elder Psynister &#171; Psynister&#39;s Notebook</dc:creator>
		<pubDate>Fri, 26 Feb 2010 14:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2009/11/06/racial-revamps/#comment-1388</guid>
		<description>[...] 2. The Gift of Foresight Should you wish to view to know of what you might expect to see in your future, I offer you three Gifts of Foresight. [...]</description>
		<content:encoded><![CDATA[<p>[...] 2. The Gift of Foresight Should you wish to view to know of what you might expect to see in your future, I offer you three Gifts of Foresight. [...]</p>
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		<title>By: Gnome racials are underpowered, just like everyone elses. &#171; The Cranky Old Gnome</title>
		<link>http://thestoppableforce.net/2009/11/06/racial-revamps/comment-page-1/#comment-1055</link>
		<dc:creator>Gnome racials are underpowered, just like everyone elses. &#171; The Cranky Old Gnome</dc:creator>
		<pubDate>Tue, 10 Nov 2009 14:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2009/11/06/racial-revamps/#comment-1055</guid>
		<description>[...] racials are underpowered, just like everyone&#160;elses.  The Stoppable Force had an article today about racial abilities.Â  Rather than take up enormous space in his comments [...]</description>
		<content:encoded><![CDATA[<p>[...] racials are underpowered, just like everyone&nbsp;elses.  The Stoppable Force had an article today about racial abilities.Â  Rather than take up enormous space in his comments [...]</p>
]]></content:encoded>
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		<title>By: Bonesaw McGraw</title>
		<link>http://thestoppableforce.net/2009/11/06/racial-revamps/comment-page-1/#comment-1037</link>
		<dc:creator>Bonesaw McGraw</dc:creator>
		<pubDate>Sat, 07 Nov 2009 18:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2009/11/06/racial-revamps/#comment-1037</guid>
		<description>For gnomes, I&#039;m kind of hoping for a passive ability that makes them harder to hit. Maybe a 1 or 2% chance less likely to be hit by enemies. Could be called &quot;Tiny Target&quot;. They (or maybe night elves) could have some sort of &quot;Fleet Footed&quot; racial that increases their run speed by 5% passively as well. 
 
For Dwarves, I was thinking maybe a passive increase on armor of 2%, which would go well with Stoneform. Lofty&#039;s idea of increasing race&#039;s professions skill points is a good idea too, though I always saw Forsaken as being alot better at Alchemy. But I also see Goblins as getting +alchemy as really odd, as I thought they would get +engineering, even if that would put them at odds with gnomes. </description>
		<content:encoded><![CDATA[<p>For gnomes, I&#039;m kind of hoping for a passive ability that makes them harder to hit. Maybe a 1 or 2% chance less likely to be hit by enemies. Could be called &quot;Tiny Target&quot;. They (or maybe night elves) could have some sort of &quot;Fleet Footed&quot; racial that increases their run speed by 5% passively as well. </p>
<p>For Dwarves, I was thinking maybe a passive increase on armor of 2%, which would go well with Stoneform. Lofty&#039;s idea of increasing race&#039;s professions skill points is a good idea too, though I always saw Forsaken as being alot better at Alchemy. But I also see Goblins as getting +alchemy as really odd, as I thought they would get +engineering, even if that would put them at odds with gnomes.</p>
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		<title>By: Lofty</title>
		<link>http://thestoppableforce.net/2009/11/06/racial-revamps/comment-page-1/#comment-1036</link>
		<dc:creator>Lofty</dc:creator>
		<pubDate>Sat, 07 Nov 2009 17:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2009/11/06/racial-revamps/#comment-1036</guid>
		<description>Also, not sure if anyone cares, but awhile back I tried to see if I could &quot;fix&quot; the other racials on my own.  Here are some examples of what I came up with: 
 
Gnome Racials: 
 
*Escape Artist - Instant - 1.75 min cooldown 
Escape the effects of any immobilization or movement speed reduction effect. 
 
*Expansive Mind - Passive 
Intellect increased by 5%. 
 
*Nimble Feet - Passive 
Agility increased by 5%. 
 
*Arcane Resistance - Passive 
Reduces the chance you will be hit by Arcane spells by 5%. 
 
*My Little Gnomie - 30 min cooldown 
Summons a personal Gnomie&#8482; repair-bot. Repairs items at half the normal cost. 
 
*Engineering Specialist - Passive 
Engineering skill increased by 15. In addition, many engineered devices have a greater chance of working as intended. 
 
----- 
 
Undead Racials: 
 
*Will of the Forsaken - Instant - 2 min cooldown 
Activate to remove any fear, sleep, and charm effects. 
 
*Life Leech - Passive 
Returns 2% of all damage or healing done as health. 
 
*Reanimate - Instant - 30 min cooldown 
Return from the grave after a death. (Only usable outside of combat.) 
 
*Cannibalize - Instant - 2 min cooldown 
Activate to regenerate 10% of total health every 2 seconds for 10 seconds. Only works on Humanoid or Undead corpses within 5 yards. 
 
*Underwater Breathing - Passive 
Underwater breath lasts 233% longer than normal. 
 
*Shadow Resistance - Passive 
Reduces the chance you will be hit by Shadow spells by 5%. 
 
*Master of Stitches 
Tailoring skill increased by 15.  In addition, there is a chance that you will be able to loot extra cloth from enemies. 
 
--------------------------------------- 
 
The idea is to create a set of racials that will justify any class played as that race, balanced to every other racial/class combination.  (That&#039;s why I gave Gnomes a boost to both Intellect and Agility.  If your class cannot take advantage of one, it can take advantage of the other.) 
 
In addition, a number of &quot;utility&quot; racials add a little fun and convenience specific to that race without impacting PvP or PvE play.  This is evidenced in the profession bonuses, Two Forms, Best Deals Anywhere, My Little Gnomie, Reanimate/Cannibalize/Underwater Breathing, etc. </description>
		<content:encoded><![CDATA[<p>Also, not sure if anyone cares, but awhile back I tried to see if I could &quot;fix&quot; the other racials on my own.  Here are some examples of what I came up with: </p>
<p>Gnome Racials: </p>
<p>*Escape Artist &#8211; Instant &#8211; 1.75 min cooldown<br />
Escape the effects of any immobilization or movement speed reduction effect. </p>
<p>*Expansive Mind &#8211; Passive<br />
Intellect increased by 5%. </p>
<p>*Nimble Feet &#8211; Passive<br />
Agility increased by 5%. </p>
<p>*Arcane Resistance &#8211; Passive<br />
Reduces the chance you will be hit by Arcane spells by 5%. </p>
<p>*My Little Gnomie &#8211; 30 min cooldown<br />
Summons a personal Gnomie&trade; repair-bot. Repairs items at half the normal cost. </p>
<p>*Engineering Specialist &#8211; Passive<br />
Engineering skill increased by 15. In addition, many engineered devices have a greater chance of working as intended. </p>
<p>&#8212;&#8211; </p>
<p>Undead Racials: </p>
<p>*Will of the Forsaken &#8211; Instant &#8211; 2 min cooldown<br />
Activate to remove any fear, sleep, and charm effects. </p>
<p>*Life Leech &#8211; Passive<br />
Returns 2% of all damage or healing done as health. </p>
<p>*Reanimate &#8211; Instant &#8211; 30 min cooldown<br />
Return from the grave after a death. (Only usable outside of combat.) </p>
<p>*Cannibalize &#8211; Instant &#8211; 2 min cooldown<br />
Activate to regenerate 10% of total health every 2 seconds for 10 seconds. Only works on Humanoid or Undead corpses within 5 yards. </p>
<p>*Underwater Breathing &#8211; Passive<br />
Underwater breath lasts 233% longer than normal. </p>
<p>*Shadow Resistance &#8211; Passive<br />
Reduces the chance you will be hit by Shadow spells by 5%. </p>
<p>*Master of Stitches<br />
Tailoring skill increased by 15.  In addition, there is a chance that you will be able to loot extra cloth from enemies. </p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; </p>
<p>The idea is to create a set of racials that will justify any class played as that race, balanced to every other racial/class combination.  (That&#039;s why I gave Gnomes a boost to both Intellect and Agility.  If your class cannot take advantage of one, it can take advantage of the other.) </p>
<p>In addition, a number of &quot;utility&quot; racials add a little fun and convenience specific to that race without impacting PvP or PvE play.  This is evidenced in the profession bonuses, Two Forms, Best Deals Anywhere, My Little Gnomie, Reanimate/Cannibalize/Underwater Breathing, etc.</p>
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		<title>By: Lofty</title>
		<link>http://thestoppableforce.net/2009/11/06/racial-revamps/comment-page-1/#comment-1035</link>
		<dc:creator>Lofty</dc:creator>
		<pubDate>Sat, 07 Nov 2009 17:48:29 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2009/11/06/racial-revamps/#comment-1035</guid>
		<description>Dwarves could potentially get an Archaeology racial.  However, I&#039;d prefer them to have a Mining or Blacksmithing racial, and buff Find Treasure to simply make Archaeology easier without giving it an actual number bonus. 
 
I agree that each race should excel in a particular profession.  I think each prof-related racial should come with 1) a number bonus, and 2) a subtle benefit that does not have a direct impact to one&#039;s playability in PvP or PvE if a player of that race does not choose to take advantage of that profession.  For example: 
 
Enchanting:  Chance on disenchanting to receive extra materials. 
Engineering:  Increased chance of non-combat engineered items working as intended. 
 
As for matching professions to races, the existing racials have already messed up a few of the ties I would have thought more obvious (Herbalism for Night Elves, Leatherworking for Tauren, or giving Undead Alchemy), but here&#039;s how I would make it work as they are: 
 
ALLIANCE 
Humans - Generic, passive number bonus to all professions. 
Dwarves - Blacksmithing 
Gnomes - Engineering 
Night Elves - Leatherworking 
Draenei - Jewelcrafting 
Worgen - Skinning 
 
HORDE 
Orcs - Mining 
Tauren - Herbalism 
Trolls - Inscription 
Undead - Tailoring 
Blood Elves - Enchanting 
Goblins - Alchemy 
 
Justification for choices: 
 I went with Blacksmithing for Dwarves because, except for Tauren and Draenei (which already have profession-related racials), no other race will have access to all Plate and Mail classes.  Leatherworking went to Night Elves for similar reasons (as well as flavor), as did Tailoring to Undead. 
 
Of course, there would be one race lacking a profession, so I gave Humans a generic boost for being the definitive generic race.  They get no side-bonuses, but they get a smaller boost for any professions they choose (which includes all secondary and both primary professions). </description>
		<content:encoded><![CDATA[<p>Dwarves could potentially get an Archaeology racial.  However, I&#039;d prefer them to have a Mining or Blacksmithing racial, and buff Find Treasure to simply make Archaeology easier without giving it an actual number bonus. </p>
<p>I agree that each race should excel in a particular profession.  I think each prof-related racial should come with 1) a number bonus, and 2) a subtle benefit that does not have a direct impact to one&#039;s playability in PvP or PvE if a player of that race does not choose to take advantage of that profession.  For example: </p>
<p>Enchanting:  Chance on disenchanting to receive extra materials.<br />
Engineering:  Increased chance of non-combat engineered items working as intended. </p>
<p>As for matching professions to races, the existing racials have already messed up a few of the ties I would have thought more obvious (Herbalism for Night Elves, Leatherworking for Tauren, or giving Undead Alchemy), but here&#039;s how I would make it work as they are: </p>
<p>ALLIANCE<br />
Humans &#8211; Generic, passive number bonus to all professions.<br />
Dwarves &#8211; Blacksmithing<br />
Gnomes &#8211; Engineering<br />
Night Elves &#8211; Leatherworking<br />
Draenei &#8211; Jewelcrafting<br />
Worgen &#8211; Skinning </p>
<p>HORDE<br />
Orcs &#8211; Mining<br />
Tauren &#8211; Herbalism<br />
Trolls &#8211; Inscription<br />
Undead &#8211; Tailoring<br />
Blood Elves &#8211; Enchanting<br />
Goblins &#8211; Alchemy </p>
<p>Justification for choices:<br />
 I went with Blacksmithing for Dwarves because, except for Tauren and Draenei (which already have profession-related racials), no other race will have access to all Plate and Mail classes.  Leatherworking went to Night Elves for similar reasons (as well as flavor), as did Tailoring to Undead. </p>
<p>Of course, there would be one race lacking a profession, so I gave Humans a generic boost for being the definitive generic race.  They get no side-bonuses, but they get a smaller boost for any professions they choose (which includes all secondary and both primary professions).</p>
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		<title>By: The Daily Quest: No more helm polishing - For The Paladin</title>
		<link>http://thestoppableforce.net/2009/11/06/racial-revamps/comment-page-1/#comment-1034</link>
		<dc:creator>The Daily Quest: No more helm polishing - For The Paladin</dc:creator>
		<pubDate>Sat, 07 Nov 2009 17:07:59 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2009/11/06/racial-revamps/#comment-1034</guid>
		<description>[...] Stoppable Force asks a question. What racials would you like to see your race get in Cataclysm?   Click here to submit a link to [...]</description>
		<content:encoded><![CDATA[<p>[...] Stoppable Force asks a question. What racials would you like to see your race get in Cataclysm?   Click here to submit a link to [...]</p>
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		<title>By: Guest Commenter</title>
		<link>http://thestoppableforce.net/2009/11/06/racial-revamps/comment-page-1/#comment-1031</link>
		<dc:creator>Guest Commenter</dc:creator>
		<pubDate>Sat, 07 Nov 2009 14:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2009/11/06/racial-revamps/#comment-1031</guid>
		<description>Well, every race should get a bonus to some profession.   Mining would go to dwarves.  Is there any question about that?  Inscription, Blacksmithing and Leatherworking would be left for the Orcs, Humans, Night Elves and Trolls to fight over.   Hmm, or maybe they need a new primary profession in Cataclysm so there&#039;s 12?  
 
 </description>
		<content:encoded><![CDATA[<p>Well, every race should get a bonus to some profession.   Mining would go to dwarves.  Is there any question about that?  Inscription, Blacksmithing and Leatherworking would be left for the Orcs, Humans, Night Elves and Trolls to fight over.   Hmm, or maybe they need a new primary profession in Cataclysm so there&#039;s 12?</p>
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		<title>By: Extreme-Gamer InfoThe Daily Quest: No more helm polishing &#124; Extreme-Gamer Info &#187;</title>
		<link>http://thestoppableforce.net/2009/11/06/racial-revamps/comment-page-1/#comment-1030</link>
		<dc:creator>Extreme-Gamer InfoThe Daily Quest: No more helm polishing &#124; Extreme-Gamer Info &#187;</dc:creator>
		<pubDate>Sat, 07 Nov 2009 09:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2009/11/06/racial-revamps/#comment-1030</guid>
		<description>[...] Stoppable Force asks a question. What racials would you like to see your race get in Cataclysm?   Click here to submit a link to TDQ Filed under: [...]</description>
		<content:encoded><![CDATA[<p>[...] Stoppable Force asks a question. What racials would you like to see your race get in Cataclysm?   Click here to submit a link to TDQ Filed under: [...]</p>
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		<title>By: We All WoW.com &#187; Blog Archive &#187; The Daily Quest: No more helm polishing</title>
		<link>http://thestoppableforce.net/2009/11/06/racial-revamps/comment-page-1/#comment-1029</link>
		<dc:creator>We All WoW.com &#187; Blog Archive &#187; The Daily Quest: No more helm polishing</dc:creator>
		<pubDate>Sat, 07 Nov 2009 09:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2009/11/06/racial-revamps/#comment-1029</guid>
		<description>[...] Stoppable Force asks a question. What racials would you like to see your race get in Cataclysm?   Click here to submit a link to [...]</description>
		<content:encoded><![CDATA[<p>[...] Stoppable Force asks a question. What racials would you like to see your race get in Cataclysm?   Click here to submit a link to [...]</p>
]]></content:encoded>
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		<title>By: The Daily Quest: No more helm polishing &#124; zacsgames.com</title>
		<link>http://thestoppableforce.net/2009/11/06/racial-revamps/comment-page-1/#comment-1028</link>
		<dc:creator>The Daily Quest: No more helm polishing &#124; zacsgames.com</dc:creator>
		<pubDate>Sat, 07 Nov 2009 09:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2009/11/06/racial-revamps/#comment-1028</guid>
		<description>[...] Stoppable Force asks a question. What racials would you like to see your race get in Cataclysm?   Click here to submit a link to TDQ    Filed [...]</description>
		<content:encoded><![CDATA[<p>[...] Stoppable Force asks a question. What racials would you like to see your race get in Cataclysm?   Click here to submit a link to TDQ    Filed [...]</p>
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