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	<title>Comments on: How I joust</title>
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	<link>http://thestoppableforce.net/2009/11/02/how-i-joust/</link>
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		<title>By: Dram</title>
		<link>http://thestoppableforce.net/2009/11/02/how-i-joust/comment-page-1/#comment-1059</link>
		<dc:creator>Dram</dc:creator>
		<pubDate>Tue, 10 Nov 2009 20:56:08 +0000</pubDate>
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		<description>I always go for least damage received. 
 
I charge in, then spend the rest of the time going in and out of range, using shield breaker and charge when they are ready - this way, I never lose any shield charges and usually end up with 96% health. 
 
My boast is to have done all four champions for the daily without using a heal =) </description>
		<content:encoded><![CDATA[<p>I always go for least damage received. </p>
<p>I charge in, then spend the rest of the time going in and out of range, using shield breaker and charge when they are ready &#8211; this way, I never lose any shield charges and usually end up with 96% health. </p>
<p>My boast is to have done all four champions for the daily without using a heal =)</p>
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		<title>By: Boobah</title>
		<link>http://thestoppableforce.net/2009/11/02/how-i-joust/comment-page-1/#comment-1033</link>
		<dc:creator>Boobah</dc:creator>
		<pubDate>Sat, 07 Nov 2009 16:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2009/11/02/how-i-joust/#comment-1033</guid>
		<description>I do joust a little differently.  I charge first, because it A) does more damage and B) has a longer cooldown.  After charging through him (and thrusting on the way by) I&#039;m usually at range again by the time the cooldown is done, and then chuck the shield-breaker.  I&#039;ll usually close again, both because everything but Thrust is on cooldown and zooming in and out of melee range seems to mess with the AI.  If he&#039;s hurt my shields, I charge those back up before strafing out to charge again.

On the other hand, against the scourge riders I don&#039;t worry about keeping my shields up (except before engaging); the damage ratios (and the gargoyles that inevitably join in) just don&#039;t make it worthwhile.  For them it&#039;s just charge, shield-break, shield-break, repeat, and thrust constantly while darting in and out of melee range.</description>
		<content:encoded><![CDATA[<p>I do joust a little differently.  I charge first, because it A) does more damage and B) has a longer cooldown.  After charging through him (and thrusting on the way by) I&#8217;m usually at range again by the time the cooldown is done, and then chuck the shield-breaker.  I&#8217;ll usually close again, both because everything but Thrust is on cooldown and zooming in and out of melee range seems to mess with the AI.  If he&#8217;s hurt my shields, I charge those back up before strafing out to charge again.</p>
<p>On the other hand, against the scourge riders I don&#8217;t worry about keeping my shields up (except before engaging); the damage ratios (and the gargoyles that inevitably join in) just don&#8217;t make it worthwhile.  For them it&#8217;s just charge, shield-break, shield-break, repeat, and thrust constantly while darting in and out of melee range.</p>
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