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	<title>Comments on: Spiky health loss begone</title>
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		<title>By: Mattâ€™s Thursday Morning Copout &#124; World of Warcraft</title>
		<link>http://thestoppableforce.net/2009/01/19/spiky-health-loss-begone/comment-page-1/#comment-274</link>
		<dc:creator>Mattâ€™s Thursday Morning Copout &#124; World of Warcraft</dc:creator>
		<pubDate>Fri, 23 Jan 2009 04:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2009/01/19/spiky-health-loss-begone/#comment-274</guid>
		<description>[...] Spiky Health Loss Be Gone! (Stop) [...]</description>
		<content:encoded><![CDATA[<p>[...] Spiky Health Loss Be Gone! (Stop) [...]</p>
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		<title>By: Onufrius</title>
		<link>http://thestoppableforce.net/2009/01/19/spiky-health-loss-begone/comment-page-1/#comment-256</link>
		<dc:creator>Onufrius</dc:creator>
		<pubDate>Tue, 20 Jan 2009 10:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://thestoppableforce.net/2009/01/19/spiky-health-loss-begone/#comment-256</guid>
		<description>I agree with every point in your post, DKs are frustrating to heal.

At about 2k sp with Inner Fire and food buff I have no problem healing through damage spikes *as long as I am always waiting for them*.
The problem is that you really have to concentrate on your tank the whole time, making it very difficult to heal around the group when the tank seems to be ok. He might have his full 31k, PoM, Renew and PW:S on him now, but if you devote 3 seconds to heal that hunter who is at 50% (renew, flash heal, 2GCDs), you might well switch back to a tank with 7k and a life expectancy of 4 seconds (praise Guardian Spirit for second chances).

There are talent procs (in holy, at least) that might reduce this off-the-tank time, but should we really rely on procs to heal the party?

I haven&#039;t started raiding yet, just grinding heroics. I suppose the healing experience might be quite different in a 10-man with 3 healers but, till then, our guild DK tank is giving me white hair. :)</description>
		<content:encoded><![CDATA[<p>I agree with every point in your post, DKs are frustrating to heal.</p>
<p>At about 2k sp with Inner Fire and food buff I have no problem healing through damage spikes *as long as I am always waiting for them*.<br />
The problem is that you really have to concentrate on your tank the whole time, making it very difficult to heal around the group when the tank seems to be ok. He might have his full 31k, PoM, Renew and PW:S on him now, but if you devote 3 seconds to heal that hunter who is at 50% (renew, flash heal, 2GCDs), you might well switch back to a tank with 7k and a life expectancy of 4 seconds (praise Guardian Spirit for second chances).</p>
<p>There are talent procs (in holy, at least) that might reduce this off-the-tank time, but should we really rely on procs to heal the party?</p>
<p>I haven&#8217;t started raiding yet, just grinding heroics. I suppose the healing experience might be quite different in a 10-man with 3 healers but, till then, our guild DK tank is giving me white hair. <img src='http://thestoppableforce.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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