Stop mashing buttons and learn to kill things: TSF Teaches You How To Start Playing Your Death Knight

Button Mashing 201: What Do I Do With All This Runic Power?

Now, if you’ve been doing your rotations correctly, you should be building runic power at a fairly steady rate, maybe even maxing out your bar. Now, you’ve got a few choices at this point, and they’re all situational. I’ll cover the ol’ standbys first:

Spell_Shadow_DeathCoil

This is, if I recall correctly, the one runic power ability you start with: Death Coil. Death Coil is different from the warlock version; for one thing, it’s just straight damage. That’s all it does. 30 yard range, 40 runic power, shoots stuff real good.

If you’re a Blood-spec DK, this is going to be your bread and butter most of the time, because Sudden Doom procs will make this completely free and a guaranteed crit. Let me repeat myself: if you are a Blood-spec Death Knight with Sudden Doom, your Death Coils will be free, and a guaranteed crit, when it procs. And since you’re following my recommended spell rotation, you’re using 2 Heart Strikes a rotation, which means you have two chances per rotation (20% each chance) to get a free, guaranteed-to-crit Death Coil.

Spell_DeathKnight_MindFreeze

This is Mind Freeze (not to be confused with brain freeze… okay, it is). Use it on spellcasters. It’s only 20 runic power, but it’s got a cooldown, so you may take a shot or two. If it gets bad, you can use Strangulate in place of one of your Heart/Blood Strikes, as it’s our other silence. Mind Freeze silences and prevent spellcasting from a certain school for a couple seconds, but beware, because this caught me by surprise a few times: it’s melee range.

Spell_DeathKnight_DarkConviction

This is Rune Strike. It’s cheap and it’s powerful, it’s available starting at  level 67, and it’s only usable after you dodge or parry an attack (thanks to Skoll for correcting me on that) – but it can’t be dodged or parried. Pretty sweet, no? And it’s only 20 runic power, so it’ll be available when you need it. 200% weapon damage (soon to go down to 150%) plus a significant amount is nothing to sneeze at, and yes, it can crit. It’s also a “fire and forget” move – Rune Strike is on next melee, so you can hit the button and continue onwards with your spell rotation, and your Rune Strike will automatically fire off on your next auto-attack.

Spell_Shadow_AntiMagicShell

And this is Anti-Magic Shell. Yes, just like the one those annoying banshees in Stratholme use. It’d make a good alternative to Mind Freeze if Mind Freeze is on cooldown, if you feel like glowing green for a while, or you’ve got multiple casters on you and not enough silences for all of them. Hey, it could happen! In that case, Anti-Magic Shell can really save your bacon.

Now, let’s move on to class-specific runic power moves. We’ve already covered one of the Blood-spec standbys, Death Coil. What else does everyone else have to offer?

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About the Author

Stop used to be a warlock, then he was a death knight; first he was Horde, then he was Alliance again, and now he's Horde again. For good this time. Lok'tar ogar!